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The Elder Scrolls 6: Sentinel Is Still ‘At Least Two Years Away’ as Disappointment Follows New Trailer
The grains of time
by Robert Ramsey
- Yesterday, 7pm
If you believed that the re-declaration for The Elder Scrolls 6: Sentinel was indicating some type of extravaganza in the relatively imminent future, then I have unfortunate news for you.
Reaffirming that the completed game is still considerably far away, the thoroughly knowledgeable Jason Schreier clarified on social media, posting: “Regrettably, [The Elder Scrolls 6: Sentinel] is still over 2 years away!”
As hinted, this aligns with all of the accounts we’ve encountered concerning the project over the previous year or so. That doesn’t diminish the realization any less disheartening, however.
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You might remember that the game’s production “surpassed a significant milestone” back in February, when Bethesda leader Todd Howard enthusiastically asserted that the project was “coming together”.
Nonetheless, Howard also emphasized that Sentinel was “going to take a while yet”.
Fast forward to July and Schreier was actively responding to inquiries about the RPG’s advancement. In spite of being in a playable condition, the journalist mentioned that it was still “two to three years away at minimum”.
He has obviously reinforced this information with his latest commentary on the subject.
Then, just a day later, news emerged about considerable layoffs at Xbox, and subsequently, Bethesda. Over 50 individuals who were involved with Sentinel were reportedly let go, raising concerns over the project’s already difficult timeline.
It was reported that studio morale was at “rock bottom”.
Whether circumstances have transformed all these months later remains unknown, but this has evidently been a crucial year for Bethesda and the project.
There’s a strong implication that Sentinel must be a success, for the studio’s benefit — and thus Todd and the team will be eager to execute it properly.
As a brief reminder,
