October 28, 2026
  • Home
  • Default
  • UKIE calls on government to modernise Video Games Expenditure Credit ahead of Autumn Budget
UKIE calls on government to modernise Video Games Expenditure Credit ahead of Autumn Budget

UKIE calls on government to modernise Video Games Expenditure Credit ahead of Autumn Budget

By on October 28, 2026 0 0 Views

“Revamping VGEC is crucial to guaranteeing the UK stays a competitive environment for establishing and expanding gaming enterprises,” states UKIE CEO.

Image credit: Unsplash via Nathaniel Cherian

Prior to this week’s Autumn Budget, UKIE is appealing to the UK government to update the Video Games Expenditure Credit (VGEC).

The organization is additionally advocating for a new fund to tackle the £500,000 to £2 million domestic growth capital shortfall, as well as incentives to deter studios and talent from moving to jurisdictions with superior tax credits.

“UKIE has conducted ongoing dialogue with the government regarding these priorities, collaborating with our members and industry allies to gather the necessary evidence and make a compelling case for changes that will assist British gaming enterprises in competing, attracting investments, and expanding,” UKIE CEO Nick Poole conveys to GamesIndustry.biz.

Tax system modernization

UKIE, TIGA, and the UK Video Games Council have suggested a scaled ‘games growth’ fund, providing 53% support for initiatives with budgets up to £15 million, and 39% for those ranging between £15 million and £23.5 million.

“This would offer more competitive backing for studios of various sizes and facilitate increased investment into UK game development,” Poole asserts. “We are also advocating for changes to the existing limitations on qualifying expenditure, currently set at 80%, which restricts the available support even when substantial development activity occurs in the UK.”

UKIE CEO Nick Poole | Image credit: UKIE

“The regulations should also reflect how contemporary games are produced, encompassing live-service development, downloadable content, co-development, and projects brought into the UK.”

Under the present regulations, Poole emphasizes that there are “numerous types of games and production methodologies where the existing rules can pose obstacles or ambiguity.”

He points out that co-development initiatives frequently struggle as “international collaborators, or work conducted in the UK, may face inquiries about qualifying expenditure and eligibility,” in addition to how ongoing development for live-service games and DLC “does not always align seamlessly with regulations intended for more conventional production models.”

One UK studio head confirmed to GamesIndustry.biz that the existing VGEC guidelines rendered a considerable portion of the studio’s projects ineligible,

 » …
Read More

  Default
Leave a comment

Your email address will not be published. Required fields are marked *

English (Original)
AF Afrikaans
SQ Albanian
AR Arabic
HY Armenian
AZ Azerbaijani
EU Basque
BE Belarusian
BN Bengali
BS Bosnian
BG Bulgarian
CA Catalan
ZH-CN Chinese (Simplified)
ZH-TW Chinese (Traditional)
HR Croatian
CS Czech
DA Danish
NL Dutch
ET Estonian
FI Finnish
FR French
GL Galician
KA Georgian
DE German
EL Greek
GU Gujarati
HE Hebrew
HI Hindi
HU Hungarian
ID Indonesian
GA Irish
IT Italian
JA Japanese
KN Kannada
KK Kazakh
KO Korean
LV Latvian
LT Lithuanian
MK Macedonian
MS Malay
ML Malayalam
MT Maltese
MR Marathi
MN Mongolian
NO Norwegian
FA Persian
PL Polish
PT Portuguese
PT-BR Portuguese (Brazil)
RO Romanian
RU Russian
SR Serbian
SK Slovak
SL Slovenian
ES Spanish
SW Swahili
SV Swedish
TA Tamil
TE Telugu
TH Thai
TR Turkish
UK Ukrainian
UR Urdu
UZ Uzbek
VI Vietnamese
CY Welsh
YI Yiddish