October 19, 2026
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“The physical element of gaming will always be there”: Silent Hill 2 Remake CEO on physical media

“The physical element of gaming will always be there”: Silent Hill 2 Remake CEO on physical media

By on October 19, 2026 0 1 Views

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(Image credit: Broken Mirror Games)

The Chief Executive Officer of Silent Hill 2 Remake creator Bloober Team has expressed his dedication to physical gaming media as PlayStation commits to halt disc manufacturing by 2028.

“If we can create a [physical] retail edition of our games, we aspire to maintain that for as long as feasible,” Piotr Babieno conveys to GamesRadar+ during an interview. Accompanied by Tymon Smektala, Broken Mirror Games’ newly appointed managing director and former Dying Light franchise leader, the pair take a moment to honor the origins of their enthusiasm for gaming as the Bloober publishing branch sets out on a quest to identify “the next Kojima” of horror.

“Both Piotr and I hail from a time when being a gamer implied being a collector of items,” Smektala remarks, indicating the space behind him during the video conference. “If I could clear my screen, you would observe a plethora of items behind me, and I possess numerous belongings even outside the view of the camera, so this defines gaming for us. This is the gaming I recognize, and this is the gaming I anticipate. And as long as it is viable, and as long as the major decision-makers permit us to retain that, naturally I will be in favor of it.”

The conversation emerged when inquired about Onyx: The Dark Grip, an upcoming horror title crafted by Bloober Team and marketed by its internal horror division Broken Mirror Games. It will be one of the inaugural Switch 2-exclusive third-party horror games ever, and the very first to be designed specifically for the console’s handheld feature. In an era dominated by DLSS-5 and the concerning advance of generative AI in gaming production, Babieno ponders the future directions for consoles.

“We’ve reached a stage where there’s not much further you can explore in that area [of visual and auditory quality]. Sure, the game might achieve a slightly improved resolution and potentially enhanced lighting and such,

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