FromSoft’s Switch 2 exclusive, The Duskbloods, has been delayed into 2027
“We sincerely regret any inconvenience to gamers who have been patiently anticipating the launch of this title.”
Image credit: Eurogamer
FromSoftware’s The Duskbloods – a title that can best be characterized as Bloodborne combined with Sekiro along with Dark Souls, featuring jetpacks and dinosaurs – has been postponed from its initial 2026 release period to an unspecified time in 2027.
“Although the development of The Duskbloods has reached the final refinement phase, we have opted to shift the launch period to 2027,” states a tweet from the game’s official Twitter handle. “We sincerely regret any inconvenience to gamers who have been patiently anticipating the launch of this title, and we appreciate your understanding and support.”
The Duskbloods (FromSoftware Exclusive) – Official Reveal Trailer | Nintendo Switch 2 Direct
A subsequent message elaborated: “During the network test, we observed significant interest in the fundamental elements of the game, such as combat, strategic depth, and player autonomy. To further develop these features, we have chosen to postpone the launch, allowing time for final enhancements to game mechanics and balancing.”
There was an earlier indication that the title might release in September, but the anticipated date for the undisclosed launch passed without acknowledgment. Many players were doubtful whether the game would ever reach its vague ‘2026’ release period, considering we’ve heard no updates from either publisher Nintendo or developer FromSoft since the August playtests.
The demand for the game appears to be insatiable: in the previously mentioned closed network test, more individuals applied to participate than for Elden Ring Nightreign – an impressive statistic, given that The Duskbloods is exclusively debuting on Switch 2.
However, perhaps a bit more time for development is beneficial for this unique, experimental title: the network test was not without its issues, as the initial session concluded abruptly due to significant connectivity problems. Although these issues were resolved in subsequent sessions, here’s hoping
