(Image credit: Electronic Arts) Video games set in a universe far, far away are arguably more captivating today than they have been for numerous years. But what has shifted? Lucasfilm Games executive Douglas Reilly mentions that the organization is now less limiting with the Star Wars franchise and hints at more forthcoming games that could astonish fans. This year alone, we have received two rather unexpected Star Wars titles. There’s Star Wars: Zero Company, a remarkable turn-based strategy game that forcefully integrates the XCOM formula into a completely different sci-fi universe. Then there’s Star Wars: Galactic Racer, an arcade racing title developed by some of the creators behind Burnout. Both have garnered outstanding reviews. In an interview with The Game Business Show, Reilly states that these partnerships arose from being “more adaptable regarding, like, who we’re open to receiving proposals from and good concepts can emerge from various sources.” Interview: Activision on Game Pass,...
(Image credit: Rockstar Games) Red Dead Redemption and Bully are among Rockstar Games‘ most iconic successes – beyond the behemoth Grand Theft Auto franchise, naturally – but those esteemed titles were nearly never created, as stated by studio co-founder and former chief writer Dan Houser. In a conversation with IGN, the ex-Rockstar lead elucidates that entirely fresh and innovative titles encounter significantly greater obstacles in reaching completion compared to sequels. GTA Co-Creator Dan Houser on How 9/11 and a ‘Kick Me’ Sticker Altered Rockstar Games Permanently – YouTube Watch On “I believe there were numerous occasions when Red Dead was on the verge of not happening. I am convinced there were plenty of instances when Bully was almost scrapped, as well as many other situations where potential games could have faded away,” Houser remarks. “There are plenty of serendipitous instances, or a single successful prototype, or the game unexpectedly coming together, that rescue projects...
Resident Evil: The Movie The Game is a fan-driven reinterpretation of Zach Cregger’s latest cinematic release, which in turn adapts the legendary survival horror gaming series. An interpretation of an interpretation, if you will. Developer Julian Zamora (chicanogoth on Instagram) recently shared details about their Resident Evil fan project “inspired by the recent film,” showcasing a familiar scene from the movie, this instance in video game rendition. An initial moment from the film exhibits Bryan (portrayed by the ever-engaging Austin Abrams) seeking shelter in a secluded barn, while contending with both a snowstorm and an infected lethal dog. Zamora’s gameplay excerpt replicates that moment, with the barn in the backdrop and a dog pursuing the player character, although it’s evidently still in early development. Similar to the classic PS1 Resident Evil titles of the past, Zamora’s fan creation also employs fixed camera perspectives that meticulously govern what is (and isn’t) visible. The Movie The...
(Image credit: Netflix/Studio Trigger/CD Projekt Red) Cyberpunk: Edgerunners originator Bartosz Sztybor has a fiery perspective on his own creation: the conclusion of season 1, which shattered our hearts into countless fragments, is a “joyful ending” in his viewpoint. “When individuals discuss season one and the finale, the sorrow, and label it a ‘poor ending’ – For me, it represents a joyful conclusion,” Sztybor remarks. As a (painful) reminder, the inaugural season of Edgerunners concludes in a harsh manner: the overwhelming majority of Maine’s crew perishes, including Maine himself. Beloved character Rebecca is eliminated by an unwavering Adam Smasher, before protagonist David – who had aspirations of traveling to the moon with Lucy – procured just sufficient time for the remaining duo to escape, prior to being slain by Arasaka’s enforcer. “I mean, in some way, because it could have terminated in a far worse manner,” Sztybor clarifies, possibly alluding to prior remarks concerning how...
Sure! Here’s a rewritten version with synonyms and altered sentence structure: (Image credit: Broken Mirror Games) The Chief Executive Officer of Silent Hill 2 Remake creator Bloober Team has expressed his dedication to physical gaming media as PlayStation commits to halt disc manufacturing by 2028. “If we can create a retail edition of our games, we aspire to maintain that for as long as feasible,” Piotr Babieno conveys to GamesRadar+ during an interview. Accompanied by Tymon Smektala, Broken Mirror Games’ newly appointed managing director and former Dying Light franchise leader, the pair take a moment to honor the origins of their enthusiasm for gaming as the Bloober publishing branch sets out on a quest to identify “the next Kojima” of horror. “Both Piotr and I hail from a time when being a gamer implied being a collector of items,” Smektala remarks, indicating the space behind him during the video conference. “If I could...
Extremely nervous by Aaron Bayne Fri, 1:30pm Recently, PlayStation sent me the PS1 LEGO set, consisting of an impressive 1,911 components. I’ve never really constructed a large LEGO set before; in fact, the last time I engaged with LEGO was probably creating some lousy house during elementary school, over 20 years ago. This LEGO set accurately replicates the console from 1994, featuring a fully functional controller without an analogue stick and a lid that opens to unveil two sliding dioramas of Ape Escape and Gran Turismo. Image: Aaron Bayne As a completed product, I can admire the careful attention to detail, with functional hinges and LEGO pieces redesigned to resemble controller ports as well as the power port situated at the rear. This piece will look fantastic on any shelf. The challenge, at least for me, is that I discovered I dislike assembling LEGO. This set required me more than seven hours to finish,...