Xbox CTO Issues Statement On How Project Helix OS Is Being ‘Built On Windows’
Which might perhaps be perplexing, suggests it will probably succeed the Series X and S
- by Fraser Gilbert
- Yesterday, 7pm
Yesterday, when Fortune released their significant article regarding Xbox, noting that there had been internal disputes between the Xbox and Windows divisions concerning the operating system for the upcoming generation of Xbox devices, individuals began to question what type of OS we might genuinely anticipate on the Project Helix console and beyond.
After Windows Central released its article on this, Xbox CTO Scott Van Vliet opted to respond, affirming the Helix OS is “being constructed on Windows” and declaring that the article from Fortune (and subsequently Windows Central) “mischaracterizes both the technical efforts and the connection between the teams” at Xbox and Windows.
Here’s a glimpse at the statement for yourself:
This instantly ignited confusion and some unease that Xbox might be concentrating on a PC-oriented interface and abandoning the console-style OS for the forthcoming console; however, as many have observed since, the operating system for the existing Xbox Series X and Xbox Series S is also essentially “constructed on Windows”.
Van Vliet’s statement is undoubtedly quite ambiguous, but it doesn’t necessarily signify that we’ll be receiving a complete PC-oriented interface with the next Xbox console. The Verge’s Tom Warren and Windows Central’s Jez Corden are speculating that Helix will continue the Series X and S trend of utilizing a modified edition of Windows.
Windows Central: “Windows already operates the current Xbox Series consoles, as well as Xbox One. It’s a customized version of the OS that the Xbox team has adapted, built atop the core Windows OS that is created by the Windows team. It appears that the Xbox team has chosen to uphold this strategy with Project Helix consoles, expanding and enhancing it with new features and functionalities such as running PC games.”
For what it’s worth,