The Witcher 3 Remastered’s Latest Update Is Now Live, Here Are The Full Patch Notes
A Switch 2 exclusive
- by Jim Norman
- Yesterday, 5:15pm
Following its revelation earlier this month, CD Projekt Red has today unveiled its newest update for The Witcher 3: Wild Hunt – Remastered, which includes some console-specific enhancements for Switch 2.
Version 5.01 has begun distribution in most areas today (the developers note that it will debut in Japan once it completes certification), encompassing everything from gameplay adjustments to UI oddities. Specifically on Switch 2, the update has enhanced “visual clarity and fidelity” and resolved some bugs present at launch.
The complete patch notes were published on the game’s official site, and we have compiled them for you to review below.
The Witcher 3: Wild Hunt – Remastered Ver. 5.01 (19th Oct 2026)
Gameplay
- Resolved an issue where the “Automatically Apply Blade Oils” functionality only activated if enabled during the active game session.
- Resolved an issue where, under certain conditions, player-controlled vessels could begin moving erratically and disregard terrain collisions.
- Enhanced ladder interaction animations.
- Resolved an issue where Geralt would collide with fallen foes after the Aard finisher.
- Resolved an issue where Vesemir would repeat a line if Quen was cast more than once.
- Resolved an issue where dodging could have an unintended delay in response.
- Resolved an issue where it was feasible to throw a bomb even with the option disabled.
- Resolved an issue where the bonus from the Synergy skill showed incorrect values.
- Introduced damage reflection to the Exploding Shield skill.
- Resolved an issue where Geralt’s Stamina would be completely depleted when sprinting and dodging simultaneously.
UI
- Resolved an issue where the “You’ve gained an ability point!” notification could become stuck on the display.
- Resolved an issue where input prompts flickered briefly on the meditation screen.