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Far Cry 4 lead reveals a cut idea for enemy camps that would have completely changed the story: “I think that’s where the fun of the whole genre might lie”

Far Cry 4 lead reveals a cut idea for enemy camps that would have completely changed the story: “I think that’s where the fun of the whole genre might lie”

By on July 13, 2025 0 76 Views

One abandoned Far Cry 4 concept appeared so intriguing that the director of the open-world game believes “that’s where the enjoyment of the entire genre could reside.”

Far Cry is unmistakably renowned for its over-the-top antagonists – some are extravagant, some menacing, yet all are simply entertaining – and Far Cry 4 maintains this trend. However, the franchise typically places us in opposition to the villains, so an initial concept for the fourth installment would have allowed players to determine their allegiances.

In a conversation with Edge 413 – currently available – creative director Alex Hutchinson of Assassin’s Creed 3 and Far Cry 4 disclosed that a tossed-around idea for the FPS enabled players to return outposts to the game’s antagonist, Pagan Min, after initially seizing them. Ubisoft‘s open-world titles usually focus on conquering or clearing a map, but this notion would have reversed the narrative.

“Consider if you find common ground with the villain – if you think, ‘Actually, I don’t believe he was as terrible as depicted, and I’m not fond of these people I’ve allied with’? That kind of freedom to rethink and switch your stance, I believed could be extraordinarily captivating,” he remarked. “I think that’s potentially where the enjoyment of the entire genre may lie.”

Far Cry 7 is currently absent from the scene, but one can hope that such a concept can find its way back into the franchise, particularly since Far Cry 6 left me feeling somewhat indifferent when all was concluded.

Over a decade since release, Far Cry 4 reportedly censors nudity in a new PC patch, while Ubisoft has yet to clarify why

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Kaan contributes freelance articles for diverse websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly relishes writing about eerie indies, nostalgic RPGs, and anything that’s amusingly absurd. He also holds a degree in English Literature and Film Studies, which he will likely soon forget.

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