October 22, 2026
  • Home
  • Default
  • EA cancels new Mass Effect, closes BioWare after being bought by Saudi Arabia
EA cancels new Mass Effect, closes BioWare after being bought by Saudi Arabia

EA cancels new Mass Effect, closes BioWare after being bought by Saudi Arabia

By on October 21, 2026 0 2 Views

The creator of Mass Effect and Dragon Age, BioWare, is shutting down following over 30 years as a prominent RPG developer.

In a announcement released online today, studio executives affirmed that BioWare “is shutting down and initial development on the forthcoming Mass Effect title is ceasing.”

This revelation follows shortly after EA was taken over by private stakeholders headed by Saudi Arabia’s Public Investment Fund in a transaction that raised fears of closings and layoffs similar to this situation.

“There is nothing straightforward about composing those words,” BioWare’s statement mentions. “Our priority at this moment is on our exceptionally talented team who invested their passion into these games, and nurturing each other through this adjustment.”

The message highlights several franchises that contemporary enthusiasts, who may recognize BioWare as the creator of Dragon Age and Mass Effect (and Anthem that one occasion), might not be aware of: “Baldur’s Gate. Neverwinter Nights. Star Wars: Knights of the Old Republic.”

“What generations of BioWare created cooperatively is something to honor and reminisce about,” the statement goes on. “These games transcended because you engaged with them, discussed your choices, developed attachments to the characters, and crafted these worlds as your own.”

Bloomberg indicates that approximately 400 employees will be let go due to the new reductions. Internal communications from EA COO David Tinson and CSO Cam Weber reportedly suggest that the publisher intends to reduce more personnel and projects shortly.

BioWare had been experiencing a downturn for years, and Anthem, a mech suit live-service shooter, was just a portion of it. The studio’s most recent launch, Dragon Age: The Veilguard, underperformed against EA’s expectations by “almost 50%” after a lengthy development saga marred by internal shifts and overhauls that notably saw BioWare, primarily known for single-player experiences, briefly compelled into the live-service domain. Anthem, which was a monumental failure both financially and critically, also drained staff during its production.

In a related context, former BioWare head Mark Darrah attributes The Veilguard’s shortcoming to excessive demands imposed on the studio by EA.

 » …
Read More

  Default
Leave a comment

Your email address will not be published. Required fields are marked *

English (Original)
AF Afrikaans
SQ Albanian
AR Arabic
HY Armenian
AZ Azerbaijani
EU Basque
BE Belarusian
BN Bengali
BS Bosnian
BG Bulgarian
CA Catalan
ZH-CN Chinese (Simplified)
ZH-TW Chinese (Traditional)
HR Croatian
CS Czech
DA Danish
NL Dutch
ET Estonian
FI Finnish
FR French
GL Galician
KA Georgian
DE German
EL Greek
GU Gujarati
HE Hebrew
HI Hindi
HU Hungarian
ID Indonesian
GA Irish
IT Italian
JA Japanese
KN Kannada
KK Kazakh
KO Korean
LV Latvian
LT Lithuanian
MK Macedonian
MS Malay
ML Malayalam
MT Maltese
MR Marathi
MN Mongolian
NO Norwegian
FA Persian
PL Polish
PT Portuguese
PT-BR Portuguese (Brazil)
RO Romanian
RU Russian
SR Serbian
SK Slovak
SL Slovenian
ES Spanish
SW Swahili
SV Swedish
TA Tamil
TE Telugu
TH Thai
TR Turkish
UK Ukrainian
UR Urdu
UZ Uzbek
VI Vietnamese
CY Welsh
YI Yiddish