“I truly hand it over to the teams…”
- by Ben Kerry
During a recent panel at the Paley International Council Summit, Phil Spencer engaged with Double Fine Studio Head Tim Schafer to explore a wide range of gaming-related subjects – and the Xbox leader shared some fascinating insights about AI implementation and developer innovation within Microsoft’s gaming sector.
In spite of the firm’s ongoing emphasis on AI through tools like its Copilot, Phil maintains that the employment of AI at Xbox is “up to the teams”, ultimately. He also stated that “any directive from the top is not really a route to achievement”. Here’s a more extensive quote from the panel (via IGN):
“From the creative standpoint, I genuinely leave it to the teams, […] I’ve discovered that creative groups will utilize tools that simplify their tasks when it benefits their work, and any top-down directive that ‘You must use a specific tool’…is not truly a path to success. I observe the teams, and we provide tools, allowing it to organically develop.”
Phil also remarked that Xbox’s present application of AI “is significantly more operational than it is in the creative domain” – referencing aspects like the moderation of Xbox Live as an example of how the team currently employs it. The Xbox chief then indicated that he could envision it being utilized in game creation for tasks like prototyping new initiatives — accelerating “the tempo of innovation” — but this largely remains theoretical for now.
In a different part of the panel, Phil addressed the independence of development teams within Xbox Game Studios and the extent of creative authority they possess; a matter that’s become a hot topic following this week’s Bloomberg report on profit expectations within Microsoft Gaming. The Xbox leader stated that “the creativity of the teams is the most crucial aspect and the element we need to safeguard and nurture”, acknowledging that “we don’t always achieve that”. Here’s another lengthy quote from the panel (via PC Gamer):
“I believe it’s the most courageous thing a team can undertake, whether producing a film or a television show, to present something for the internet to assess, critique and comment on, […] Sometimes I ponder why anyone would want to do that, as the internet isn’t always a pleasant place for discussions around created works, but nurturing and protecting creative teams willing to take risks is paramount. We don’t always succeed at that, but I regard it as the essence of any media industry, the creative gem.”
We remain uncertain exactly how much influence Phil wields at Xbox presently amid these reports of MS pursuing higher profit margins – but as the Microsoft Gaming CEO, he undoubtedly possesses some authority. Here’s hoping he continues to advocate for the Xbox Game Studios teams to maintain ultimate oversight of their endeavors.
What are your views on all of this? Share your opinions on Phil’s recent remarks below.
[source ign.com, via pcgamer.com]
Ben serves as a News Writer at Pure Xbox, and is passionate about action, racing, and straightforward shooting in any Xbox title he can access. When he’s not gripping an Xbox controller as if his existence depends on it, Ben enjoys listening to music that’s often too dated for him, watching soccer on the television, and probably dining somewhere.
