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Assassin’s Creed Shadows Almost Had Full Ray Tracing On Xbox Series S, But Its RAM Caused Issues

Assassin’s Creed Shadows Almost Had Full Ray Tracing On Xbox Series S, But Its RAM Caused Issues

By on January 16, 2026 0 37 Views

We encountered a significant deficit in memory.

The team at Digital Foundry has today released a comprehensive article regarding the development of Assassin’s Creed Shadows for Switch 2, and since Xbox Series S most closely mirrors Nintendo’s hybrid system, we believed it would be beneficial to briefly examine for any pertinent information here — and a statement from Ubisoft provides us with intriguing understanding regarding the Series S adaptation of the game.When addressing RTGI (ray traced global illumination) and its exclusion from these lower-spec variants of AC Shadows…

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