
Assassin’s Creed Shadows Almost Had Full Ray Tracing On Xbox Series S, But Its RAM Caused Issues
We encountered a significant deficit in memory.
The team at Digital Foundry has today released a comprehensive article regarding the development of Assassin’s Creed Shadows for Switch 2, and since Xbox Series S most closely mirrors Nintendo’s hybrid system, we believed it would be beneficial to briefly examine for any pertinent information here — and a statement from Ubisoft provides us with intriguing understanding regarding the Series S adaptation of the game.When addressing RTGI (ray traced global illumination) and its exclusion from these lower-spec variants of AC Shadows…

