October 25, 2026

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Dragon’s Dogma 2: Dark Arisen Switch 2 Update Currently In Development

by on October 18, 2026 0

Capcom has confirmed that a Switch 2 update for Dragon’s Dogma 2: Dark Arisen is in the works, though it has not committed to a date. The news follows the game’s launch earlier this month and a title update that has already rolled out on other platforms. For anyone new to the naming, Dark Arisen is the expanded version of Dragon’s Dogma 2, bundling the base game with additional content and the changes that came with it. That makes the Switch 2 release the most complete way to play, at least on paper, which is why the state of its post-launch support matters more than usual. The situation is straightforward but not ideal. Capcom has said an update for the Switch 2 version is presently in progress and will arrive at a future date, which is a deliberately vague commitment. In practice that means Switch 2 owners are waiting while players on other platforms...

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Ray Liotta saved GTA: Vice City’s “awful” writing, Rockstar co-founder Dan Houser says

by on October 18, 2026 0

Vice City has long been treated as one of the high points of the Grand Theft Auto series, remembered for its sun-bleached 1980s setting, its soundtrack and its swagger. According to Rockstar co-founder Dan Houser, however, the writing behind it was not the reason it worked. Houser has described that writing as “awful.” It is a striking thing to say about a game so many players hold up as a landmark, and it underlines how much of a title’s personality can come from the people performing it rather than the words on the page. His explanation points squarely at Ray Liotta. Houser credits the actor, who voiced the lead character Tommy, with introducing a degree of genuineness to the role. In other words, the performance gave the character a grounding that the script alone apparently did not provide. That is a familiar dynamic in acting. A line can read as flat or overwrought on...

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Marvel Rivals has “further escalated our penalties for speech violations,” promises more moderation

by on October 18, 2026 0

Marvel Rivals is a team-based hero shooter with a large and highly competitive audience, and with that audience comes a familiar problem. Online games built around fast team play tend to attract abusive chat, and the more popular a title becomes, the harder that behaviour is to contain. NetEase, the studio behind the game, has now signalled that it is taking the issue more seriously. The company says it has “further escalated our penalties for speech violations,” and promises more moderation going forward. It has also guaranteed what it calls considerably stricter consequences for players who cross the line. The wording is firm. NetEase has made clear it will not treat these behaviours as acceptable simply because they are unfortunately common, which frames toxicity as something to confront rather than tolerate as an ordinary part of online life. That last point matters, because the usual defence of toxic chat is that it has always...

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Cyberpunk: Edgerunners director combed through Cyberpunk 2077 with a “virtual camera” to find the best Night City spots

by on October 18, 2026 0

Anime based on a video game can struggle to feel like it belongs to the same world. Sets get simplified, landmarks disappear, and the result is recognisable in name only. Cyberpunk: Edgerunners avoided that fate, and a detail from its production helps explain why. The director of the series combed through Cyberpunk 2077 using a “virtual camera,” searching the game for the best Night City locations to bring into the anime. Rather than inventing a generic future city, the team evidently wanted to reuse the specific places players already knew. That approach is more painstaking than it sounds. A virtual camera lets a creator move freely through a digital environment, framing views that were never meant to be seen from those angles and hunting for compositions that would work as animation backgrounds. It is location scouting inside a game. Studio Trigger, the animation studio behind the project, also acquired a joystick alongside the camera,...

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Castlevania: Belmont’s Curse devs are “proud” of the game’s hot characters

by on October 18, 2026 0

Castlevania has always had a strong sense of style. From its gothic castles to its sharply drawn heroes and villains, the series has long understood that memorable character design is part of the appeal, not an afterthought. The team behind Castlevania: Belmont’s Curse appears to share that view. Evil Empire, the studio developing the game, has said it is proud of the cast’s hot characters. The comment comes after the developers noticed the volume of eager fan illustrations the game has inspired. In other words, the reaction they were hoping for is already happening. There is a playful confidence in owning that. Developers do not always embrace the more enthusiastic side of their fandom openly, but acknowledging it signals that the appeal is understood and intended rather than accidental. The teaser for the game even gestures at a mock award for hot dads, a joke that lands because Castlevania’s lineage is full of imposing,...

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Ex-Dying Light lead wants to find “the next Kojima” in new role at Bloober Team publishing division

by on October 18, 2026 0

The games industry has no shortage of business roles, but few are as romantic as the person whose job is to find new talent. A former lead on Dying Light has taken on exactly that kind of position, joining the publishing division of Bloober Team. The stated ambition is striking: to find “the next Kojima.” That is a reference to Hideo Kojima, the director whose name has become shorthand for a certain kind of auteur-driven game, one with a strong personal vision and an unmistakable authorial stamp. The work sits within Broken Mirror Games, the horror label of Bloober Team. That framing matters. Bloober Team is known for horror, and a dedicated label suggests the company intends to publish games in that space rather than stray into unrelated genres. Dying Light, the game the new hire previously worked on, is a first-person survival title built around movement and scavenging in a dangerous city, so...

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WoW: Forever Just Changed The Math On What Race To Play In A Big Way

by on October 18, 2026 0

World of Warcraft has spent two decades refining its systems, and one of the quieter consequences is that racial abilities have lost much of their weight. In the contemporary game they are so minor that they mainly seem aesthetic, chosen for flavour rather than power. World of Warcraft: Forever appears to be taking the opposite approach. According to the current teaser, Blizzard has implemented significant alterations to the game’s diverse racial skills, a change that could reshape how players think about their characters. The timing is notable. Forever’s beta phase is scheduled to conclude in just a couple of days, on October 21, yet that has not stopped the studio from making meaningful adjustments so late in the process. For anyone new to the concept, racial skills are abilities tied to a character’s race rather than their class. Race and class are chosen together at creation, and in earlier versions of the game those...

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Silver Pines Is A 2D Silent Hill Meets Alan Wake, And It Even Scares Me At Its Lowest Price

by on October 18, 2026 0

Horror works best when it unsettles you before anything actually happens, and Silver Pines seems built around that idea. The game opens in a vacant diner with no one else in view, an ordinary setting made wrong by the simple fact of being empty. That opening is deliberate. A diner is a place that should be full of noise and people, so its silence reads as a warning. It is a classic horror technique, and it establishes the mood before the player has done anything at all. The atmosphere has been compared to Silent Hill, the long-running series known for fog, dread and psychological unease, with additional overtones of Alan Wake, the story about a writer whose fiction starts bleeding into reality. Blending those influences is a promising combination for anyone who likes their scares slow and strange. What sets Silver Pines apart on paper is its perspective. This is a 2D game, and...

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