Here’s what the reviewers articulated by Liam Doolan Yesterday, 8:30am Call of Duty: Modern Warfare 4 is set to officially debut on Switch 2 and various other platforms next week, on 23rd October 2026. Access for the campaign has commenced this week, and critiques are now coming in. If you haven’t encountered it yet, we’ve also posted our own insights on the Switch 2 version here on Nintendo Life, with a comprehensive evaluation to follow. “For players on Switch 2 approaching this entirely new, or returning fans concerned about beginning with #4, you certainly do not need to catch up on prior installments. The summary is a swift two minutes, comprising some tangential details and characters who have no significant role in this entry.” Moreover, below is what additional reviewers have expressed regarding the game’s campaign thus far. Please note, many critiques are still “ongoing”, and final ratings for the whole package (including multiplayer... Read More
Mission 1 Commence! by Ollie Reynolds Yesterday, 10am Image: Nintendo Life Hello everyone, and welcome back to another installment of Box Art Brawl! Before we dive into this week’s contest, let’s review how last week unfolded. We examined Wii Sports Resort for the, uh, Wii. To say the competition was unbalanced would be quite an understatement. Europe and Japan decisively won the poll with an impressive 84% turnout. North America captured the leftover 16% – better luck next time, right? This week, to commemorate the launch of Metal Slug Advance on Switch Online, we decided to take a look at the original box art for the GBA. Released in 2004 and created by the now-defunct Noise Factory, MS Advance garnered favorable reviews at launch, with gameplay effectively mirroring the mainline series exceptionally well. Subscribe to Nintendo Life on YouTube853k North America and Europe join forces this week to face Japan, so let’s get started,... Read More
Image: Nintendo Life Greetings to everyone at the Nintendo Life Mailbox. Is everyone doing well? It’s October, which signifies that with numerous video games being released simultaneously, we find ourselves abundant in games yet short on time (and finances, too). With Ocarina imminent, many are immersed in their gaming as the arrival of Zelda nears, and in addition, GOTY is peeking over the horizon. This is likely why the mailbox has been particularly sparse this month. Don’t forget, if you have anything you’d like to express, we are here and eager to hear your game-related reflections. Each month we’ll showcase a Star Letter, with the author receiving a month’s subscription to our ad-free Supporter program. Make sure to review the submission guidelines located at the bottom of this page. Let’s relax with a cozy drink and explore our dispatch box… Nintendo Life Mailbox – October 2026 Image: Damien McFerran / Nintendo Life “unreasonable heights”... Read More
Image: Gavin Lane / Nintendo Life The Legend of Zelda: Ocarina of Time is often hailed as the best game ever created, praised for its dungeons, its soundtrack, and a critical heritage that remains the most acclaimed title in gaming history. For those of us who experienced it at that moment, it was to gaming what the transformation scene in The Wizard of Oz is when Dorothy’s world shifts to color: sheer enchantment and awe. However, for those who seek art to navigate the unfathomable, it represented something much more delicate and essential. In the summer of my seventh year, my universe crumbled, and that same winter, a Nintendo 64 cartridge became the only refuge I had left to come to terms with the loss of my father. In the summer preceding the European launch of Ocarina of Time on the N64, my father took his own life. My paternal figure, along with my... Read More
(Image credit: Electronic Arts) Video games set in a universe far, far away are arguably more captivating today than they have been for numerous years. But what has shifted? Lucasfilm Games executive Douglas Reilly mentions that the organization is now less limiting with the Star Wars franchise and hints at more forthcoming games that could astonish fans. This year alone, we have received two rather unexpected Star Wars titles. There’s Star Wars: Zero Company, a remarkable turn-based strategy game that forcefully integrates the XCOM formula into a completely different sci-fi universe. Then there’s Star Wars: Galactic Racer, an arcade racing title developed by some of the creators behind Burnout. Both have garnered outstanding reviews. In an interview with The Game Business Show, Reilly states that these partnerships arose from being “more adaptable regarding, like, who we’re open to receiving proposals from and good concepts can emerge from various sources.” Interview: Activision on Game Pass,... Read More