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Video: Digital Foundry Delivers Its Technical Analysis Of Street Fighter 6 On Switch 2

Video: Digital Foundry Delivers Its Technical Analysis Of Street Fighter 6 On Switch 2

By on July 3, 2025 0 119 Views

Switch 2 launched with a plethora of games that needed to excel if they were to be worthy of your attention. Arguably, none required a fluid frame rate more than Street Fighter 6: Years 1-2 Fighters Edition, which had to be exemplary if it was ever to attract fighting enthusiasts.

We thoroughly enjoyed the game in our review last month, with the performance in all modes (excluding World Tour) being a primary highlight. However, for those interested in precise metrics, the specialists over at Digital Foundry have finally entered the ring to provide an in-depth overview of all the tech specifications in Capcom’s newest release.

Starting with visual fidelity, DF’s Thomas Morgan mentions that the Switch 2 edition “performs significantly better than expected.” The Switch 2 delivers a 960x540p resolution in docked mode, with the DLSS upscaler enhancing it to 1080p. The analysis points out that some flickering may occur occasionally, but it’s a “win on the whole” in the greater context, appearing even sharper than the Xbox Series S.

Of course, the visual quality falls short compared to the PS5’s 4K capabilities, yet the textures are a considerable improvement over the Series S and align more closely with those on the PS4.

Certain settings are absent on Switch 2 — including the depth of field effect, ‘Crowded’ background NPCs, and no movement for physics-based particles — though DF underscores that these are “never deal-breaking.”

The handheld mode opts for a 640x360p resolution, with DLSS enhancing it to 720p, and lighting and shadows suffer significantly as a result, resembling more the base PS4 version. There’s a docked/handheld comparison in the video above around the 8:20 mark that’s definitely worth viewing if you want to observe the changes firsthand.

The World Tour modes are considered “less refined in their visual presentation overall,” with consistent NPC pop-ins and lowered frame rates for characters at a distance. Nevertheless, DF promptly points out that Switch 2 is “not unique in facing these issues; instead, it carries them over from the other console versions.”

Regarding frame rates, they maintain a “perfect” 60fps in both docked and handheld modes during fighting rounds, but they do decrease to approximately 45fps during pre-fight hype sequences — which does not impact gameplay. The World Tour mode, as anticipated, is not as fluid, with the unlocked frame rates ranging from 30-60fps, peaking at 30 in the side-on encounters.

All things considered, it appears to be a robust technical experience on Switch 2. You can see all of this analysis in action in the aforementioned Digital Foundry video, but for our insights on the game, you’ll find our complete review below.

Have you tried Street Fighter 6 on Switch 2 yet? What are your thoughts on its performance so far? Engage in the comments below.

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