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Vice City was the GTA that established Rockstar’s killer formula

Vice City was the GTA that established Rockstar’s killer formula

“Get this limey out of here,” Burt Reynolds informs the producers of GTA: Vice City during a recording session for the title, as Rockstar co-founder Dan Houser walks into the studio. “I won’t be working if this limey Brit is around!” Houser declines to exit, as the tale goes – he merely came down to meet one of his idols! – leading to a confrontation between him and Reynolds, nearly resulting in a brawl, before a studio engineer intervenes to halt the clash.

I can’t authenticate the accuracy of this narrative. It’s one of those development speculations that’s lingered for quite a while, initially chronicled in a book about how games triumphed in pop culture titled “All Your Base Are Belong to Us” by Harold Goldberg. However, I prefer to believe it’s accurate, for in this singular moment, the two pivotal threads of GTA: Vice City’s DNA intertwine: its star appeal and Rockstar’s haughtiness.

And I’m not indicating that in a derogatory sense whatsoever. I believe a game of Vice City’s magnitude – strained to its limits with aspiration, funding, and technical brilliance – could not come into being without Rockstar’s inflated sense of self at its pinnacle. This is a title that (somehow!) began as a modest DLC for GTA 3, supposedly meant to debut as a mission pack when Rockstar North figured out how to transition it to PC. GTA 3 was released in October 2001, and by some miracle – and undoubtedly a lot of crunch – Vice City appeared on store shelves in October 2002.


Grand Theft Auto: Vice City – Anniversary Trailer

Rockstar knows how to create a trailer.Watch on YouTube

This game – a game that would come to symbolize everything the GTA series embodies for future generations – was assembled in roughly a year. I’d feel quite impressed with myself, too, if I were capable of producing that level of quality within such a timeframe. With a development budget of around $5 million (considerable at that period, even though it seems insignificant compared to GTA 6’s rumored $1 billion+) and a marketing expenditure of $13.2 million,

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