September 11, 2026
  • Home
  • Default
  • ‘Ship a good game, learn from it, and build from there:’ Lessons from going indie after a decade at id Software
‘Ship a good game, learn from it, and build from there:’ Lessons from going indie after a decade at id Software

‘Ship a good game, learn from it, and build from there:’ Lessons from going indie after a decade at id Software

By on September 11, 2026 0 4 Views

We engage in a conversation with Doom Eternal art supervisor Tony Garza and fellow id veteran Richard O’Neal to explore their path into the realm of independent development via Turnkey Games…
Discover More

  Default
Leave a comment

Your email address will not be published. Required fields are marked *

English (Original)
AF Afrikaans
SQ Albanian
AR Arabic
HY Armenian
AZ Azerbaijani
EU Basque
BE Belarusian
BN Bengali
BS Bosnian
BG Bulgarian
CA Catalan
ZH-CN Chinese (Simplified)
ZH-TW Chinese (Traditional)
HR Croatian
CS Czech
DA Danish
NL Dutch
ET Estonian
FI Finnish
FR French
GL Galician
KA Georgian
DE German
EL Greek
GU Gujarati
HE Hebrew
HI Hindi
HU Hungarian
ID Indonesian
GA Irish
IT Italian
JA Japanese
KN Kannada
KK Kazakh
KO Korean
LV Latvian
LT Lithuanian
MK Macedonian
MS Malay
ML Malayalam
MT Maltese
MR Marathi
MN Mongolian
NO Norwegian
FA Persian
PL Polish
PT Portuguese
PT-BR Portuguese (Brazil)
RO Romanian
RU Russian
SR Serbian
SK Slovak
SL Slovenian
ES Spanish
SW Swahili
SV Swedish
TA Tamil
TE Telugu
TH Thai
TR Turkish
UK Ukrainian
UR Urdu
UZ Uzbek
VI Vietnamese
CY Welsh
YI Yiddish