October 22, 2026
  • Home
  • Default
  • Former GTA 6 and Red Dead Redemption 2 designer says layoffs at Rockstar aren’t the real danger
Former GTA 6 and Red Dead Redemption 2 designer says layoffs at Rockstar aren’t the real danger

Former GTA 6 and Red Dead Redemption 2 designer says layoffs at Rockstar aren’t the real danger

By on October 22, 2026 0 2 Views

(Image credit: Rockstar)

Job cuts and reorganization have emerged as unfortunate trends in the industry recently. Just this week, BioWare was shut down by EA, amid Xbox eliminating 3,200 positions throughout the whole division. A location that appears more stable is Rockstar, which is preparing to unveil the monumental GTA 6, and at least one former developer there believes it’s in a stronger position than many.

“I never encountered the inquiry of whether we needed to downsize, or if we were capable of doing so. Rockstar has the resources,” Jérémy Hartvick, an open-world designer on Red Dead Redemption 2 and GTA 6 who departed Rockstar in 2020, shares during the Kiwi Talkz podcast.

“The inquiry is if you can fulfill the expectations, and if you fail, you may not endure,” he clarifies. “But otherwise, it’s not a matter of finances.”

#220 – Jérémy Hartvick Discusses GTA 6, RDR2, Rockstar, Mission Structure, Leadership – YouTube

Watch Here

I would certainly expect so, given the types of cash cows Grand Theft Auto 5 and Red Dead Redemption 2 have shown to be. Both have continuously moved copies since their release, with the former literally ranking in the top five digital games for the PS5 in Europe in September of this year.

That’s without even addressing GTA Online and Red Dead Online, each having sizable, devoted communities that generate even more revenue through fantastic microtransactions. There’s no lack of funds flowing into Rockstar. For his own departure, Hartvick points to a personal matter that required him to be nearer to home, as he hails from continental Europe and was residing in Scotland to work at Rockstar North’s Edinburgh location, along with the hefty workload.

“The level of effort made it tougher to be present there,” he reflects on his family. While he was pivotal in launching Red Dead Redemption 2, GTA 6 was still many years away at that time – eight years in hindsight – creating a situation where he pondered if he enjoyed that lengthy undertaking,

» …
Read Further

  Default
Leave a comment

Your email address will not be published. Required fields are marked *

English (Original)
AF Afrikaans
SQ Albanian
AR Arabic
HY Armenian
AZ Azerbaijani
EU Basque
BE Belarusian
BN Bengali
BS Bosnian
BG Bulgarian
CA Catalan
ZH-CN Chinese (Simplified)
ZH-TW Chinese (Traditional)
HR Croatian
CS Czech
DA Danish
NL Dutch
ET Estonian
FI Finnish
FR French
GL Galician
KA Georgian
DE German
EL Greek
GU Gujarati
HE Hebrew
HI Hindi
HU Hungarian
ID Indonesian
GA Irish
IT Italian
JA Japanese
KN Kannada
KK Kazakh
KO Korean
LV Latvian
LT Lithuanian
MK Macedonian
MS Malay
ML Malayalam
MT Maltese
MR Marathi
MN Mongolian
NO Norwegian
FA Persian
PL Polish
PT Portuguese
PT-BR Portuguese (Brazil)
RO Romanian
RU Russian
SR Serbian
SK Slovak
SL Slovenian
ES Spanish
SW Swahili
SV Swedish
TA Tamil
TE Telugu
TH Thai
TR Turkish
UK Ukrainian
UR Urdu
UZ Uzbek
VI Vietnamese
CY Welsh
YI Yiddish