October 25, 2026

Biddy Blas actor is playing Star Wars Galactic Racer and he knows how “annoying” his character is

by on October 16, 2026 0

The actor behind Biddy Blas is playing Star Wars Galactic Racer, and he is under no illusion about how his character lands. By his own account, the character is “annoying,” a description he delivers with the affection of someone who knows exactly what he signed up for. There is a particular pleasure in watching performers engage with their own work this way. Actors rarely get to choose how an audience responds, and the ones who lean into it, rather than defending every creative decision, tend to come across as more honest about the job. His comment about the game itself is equally refreshing. Enjoying something and being good at it are different questions, and admitting the gap between the two is a small act of humility that most promotional interviews avoid. Plenty of players will recognise the feeling immediately. Star Wars has a long history in games, spanning space combat, role-playing adventures, strategy and,...

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Enshrouded 1.0 – Launch Trailer

by on October 16, 2026 0

Leaving early access is a milestone that carries more weight than it used to. Enshrouded has spent an extended stretch in that phase, and version 1.0 is being presented as the point where the project stops being a work in progress and becomes something the studio is ready to stand behind. The setup is laid out clearly in the launch trailer. You are Flameborn, the last spark of hope for a species that is fading, and the goal is to reclaim Embervale. Between you and that goal sits a tainting mist, a threat the game asks you to endure rather than brush aside. Survival games built around a hostile environment live or die on how that environment feels. A mist that corrupts and spreads is a useful device because it turns the map itself into a source of pressure, giving exploration a cost and making safe ground feel earned rather than guaranteed. A 1.0...

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Call Of Duty: MW4 Is Not On Xbox Game Pass, But Here’s When You Can Expect It

by on October 16, 2026 0

Call of Duty: Modern Warfare 4 arrives on October 23, and it will do so without the safety net that Xbox players have come to expect. The game will not be available through Xbox Game Pass at launch, a decision that marks a real change in how the series is being positioned. Activision has restated the point in a new blog post timed for the eve of the campaign’s early access period, which begins on October 16. The company has been clear about this for a while, so the post is less a revelation than a confirmation, but the timing gives it weight. Game Pass has spent years being sold as the reason to choose Xbox, and day-one arrivals have been central to that pitch. A release as large as a new Modern Warfare sitting outside the service cuts against the message, even if the reasoning behind the decision is easy to understand. For...

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Why Rockstar Canceled Its PlayStation-Exclusive Follow-Up To GTA 4

by on October 16, 2026 0

Some games are remembered for what they were. Others are remembered for what they might have been, and Agent belongs firmly in the second category. Sony announced it at E3 2009 as a PlayStation-exclusive espionage title built in collaboration with Rockstar, with Sam and Dan Houser overseeing production. It never released. The project quietly stopped being discussed, and for years the only information available was the announcement itself and the occasional rumour. Now Dan Houser has offered more detail about why the game fell apart, in conversation with IGN. The context of that announcement matters. Platform exclusivity deals were common in that era, and a partnership with a studio of Rockstar’s stature was a genuine coup. It signalled that Sony was willing to fund original work rather than simply secure timed access to multiplatform releases. Cancellations are rarely the result of a single failure. Projects of that scale involve technology that has to be...

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The Live-Action Street Fighter Movie Curse Has Yet To Be Broken

by on October 16, 2026 0

Street Fighter has always been more than a fighting game. It is one of the few series whose characters are recognisable far beyond the audience that plays it, and any list of the most famous faces in the medium tends to include Chun-Li, Ryu and Ken without much argument. For a lot of people, that familiarity started in the arcade. The series was a gateway into fighting games during the 1990s, a decade when the genre was a social space as much as a competitive one, and the characters carried that experience into other media. That is what makes the live-action record so frustrating. The curse in the headline is not a supernatural one. It is the simple fact that Street Fighter has never been served well by the transition to film, despite a premise that seems built for it. Adaptations of fighting games face a structural problem. The appeal of the source is...

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Castlevania: Belmont’s Curse Is The Latest Game To Attend The Hades School Of Making Everybody Hot

by on October 16, 2026 0

Castlevania: Belmont’s Curse has landed at the sharp end of the year’s releases, and it has done so with a confidence that is hard to ignore. It combines striking visual design, combat with real weight behind it, and movement that flows rather than fights the player. The game has also attracted attention for a reason that has little to do with mechanics. Its cast is, to put it plainly, extremely good-looking, and that has become part of the conversation rather than a footnote to it. The comparison that keeps coming up is Hades and its sequel. Not because the games share a structure, but because they share an approach to character design, one where attractiveness is treated as part of the craft rather than an afterthought or a marketing hook. That approach has practical benefits. A well-designed face gives an audience something to hold onto during long conversations, and a distinctive silhouette makes a...

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Cyberpunk 2’s Director Is a Big Reason to Be Hyped for the Secretive 2077 Sequel

by on October 16, 2026 0

Cyberpunk 2 exists mostly as an outline. It has an official name, which is more than it had for a while, and it has a team, but the specifics of setting, structure and release have not been laid out in any detail. What is known is that CD Projekt Red has stacked the project with senior talent. Among that group is Gabe Amatangelo, who led work on Phantom Liberty and has now spoken publicly about the sequel. His involvement is one of the few concrete reasons to feel confident about a game that has otherwise been kept carefully out of view. A director matters more than the job title suggests. In a large studio, the director sets tone, arbitrates between competing ideas and carries the project through the long middle stretch when enthusiasm inside a team inevitably dips. The role is part creative lead and part custodian. Phantom Liberty is a useful reference point....

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The Third Version of Arizona Sunshine Is Dated for January 2027

by on October 16, 2026 0

Arizona Sunshine is coming back, and it is coming back without the feature that defined it. The latest version of the series will have no VR functionality at all, and it is scheduled to arrive on PS5 on 21 January 2027, placing it among the platform’s releases for that year. The history is unusual. The series began life as a PlayStation VR project on PS4, then was reworked for PSVR2, the headset released for PS5. Moving from one VR platform to another is already a significant undertaking. Removing VR entirely is a different proposition. That shift raises obvious questions. VR shooting depends on hand tracking, physical aiming and a sense of presence that a controller cannot replicate. A flat-screen version has to rebuild those interactions from scratch, and the result will inevitably feel like a different game rather than a port. It also opens the door to a much larger audience. Headsets remain expensive...

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Hit Co-Op Game Peak Officially Confirmed for PS5, and It’s Coming Very Soon

by on October 16, 2026 0

There was a stretch last year when it was genuinely difficult to spend time online without running into Peak. Clips appeared everywhere, usually ending in someone falling, and the game turned a simple cooperative climbing premise into one of the more widely shared experiences of the year. Now it is heading to consoles. A PS5 version has been officially confirmed, and it is described as arriving very soon, which puts an end to the period where the game was effectively a PC-only talking point. Peak was made in partnership between Aggro Crab and Landfall Games, two independent studios with a taste for cooperative chaos. That combination helps explain the tone. Both teams favour games where the failure state is funny, and where the group matters more than the individual. The climbing itself is the hook. Moving upward together requires coordination, and coordination is where friendships are tested. A mechanic that turns ordinary traversal into...

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‘Call of Duty Tax’ Blamed for Softer CoD Reception by Marketing Lead

by on October 16, 2026 0

Purchasing intent for Modern Warfare 4 is running below where it sat for last year’s Call of Duty, and the explanation being offered is unusually blunt. According to the game’s marketing lead, the series is paying a “Call of Duty tax” that has softened the reception. The phrase is not an official term, and it is doing a lot of work. Read plainly, it suggests that the cost of keeping up with an annual release has become part of how people judge the value of the next one, independent of whether that game is any good. That is a familiar problem for annualised franchises. Each entry inherits the goodwill and the fatigue of everything before it. A strong year raises expectations, a weak one lowers trust, and the audience’s memory stretches back further than any single marketing campaign can reach. This year’s picture is uneven. The Black Ops releases found a large audience on...

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Animal Evolution Sim Ancestors Gets Surprise PS5 Version, Free Upgrade for PS4 Owners

by on October 16, 2026 0

Ancestors: A Humankind Odyssey was one of the more unusual games of the last console generation, and it was easy to miss. A PS5 edition has now been announced for 8 December 2026, and owners of the PS4 version will be able to upgrade for free. The game is an animal evolution simulation from Panache Digital Games. Rather than casting the player as a hero, it asks them to guide a lineage across a vast span of time, which is a premise that rarely appears in big-budget releases and even more rarely gets a second chance. That second chance is broader than PlayStation. The studio has said the game will also come to Nintendo platforms, with a Switch 2 version confirmed. A title that once sat on a single console is now being lined up for two current platforms. Evolution is a difficult subject for games. Real change happens over millions of years, and...

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Caves of Qud: Diaspora breaks new ground by being the first early access DLC release on Steam

by on October 16, 2026 0

Caves of Qud has already been through one public launch cycle. The roguelike RPG spent time in Steam Early Access before reaching its full release, a path that has become familiar for independent games built around complex, interlocking systems. Its next step is stranger. The expansion Diaspora will itself arrive in Early Access, rather than waiting until it is finished. That reversal is what makes the announcement notable. Expansions are usually treated as content-complete products: you buy them, you play them, and patches follow. Sending an add-on back into the same development model the base game has just left is being presented as a first for Steam, and it raises obvious questions about how players will judge something that is still being built in public. Early Access works best when the audience understands what it is signing up for. Players get earlier access, often at a lower price, and in return they accept rough...

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Ubisoft to close Trials studio RedLynx, downsize Ubisoft Singapore

by on October 16, 2026 0

Ubisoft’s restructuring has claimed another pair of studios. RedLynx, the team most closely associated with the Trials series, is to close, while Ubisoft Singapore is being downsized. Between them, the decisions will affect more than 120 jobs. The two studios sit at very different points in Ubisoft’s history. One is tied to a long-running franchise with a distinctive identity; the other is part of a large international network. Losing one outright and shrinking the other removes capacity in two different areas at once, and neither loss is easy to replace. Both had a specific character, and that is the sort of thing a balance sheet cannot capture. The job numbers are the part that matters most. More than 120 people will be affected, and closures of this kind rarely stay contained. Contractors lose work, local businesses that depend on a studio lose clients, and expertise built up over years disperses. Studios are not only...

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Epic Games claims its new “vibe coded” launcher runs 46% faster than Steam from cold start to store page

by on October 15, 2026 0

Epic Games has put a beta version of a rebuilt launcher into testers’ hands, and the company is making a bold performance claim. According to Epic, the new client reaches the store page from a cold start 46 percent faster than Steam does. That is a specific, measurable boast, and it sets the terms of the comparison. A cold start is exactly what it sounds like: launching the application from a closed state, with nothing already loaded in memory. It is the slowest and most frustrating version of the experience, and it is the one users notice most, because it happens when they have decided to play something and want to get on with it. The project has been described as “vibe coded”, a label that suggests a fast, improvisational approach rather than a slow corporate rebuild. Whether that is an honest description or a piece of marketing framing, it signals that Epic wants...

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House House will not release Big Walk on Xbox in support of pro-Palestinian BDS campaign

by on October 15, 2026 0

House House has decided not to bring Big Walk to Xbox. The Melbourne studio has linked the decision to its support for the Palestinian-led Boycott, Divestment, Sanctions movement, known as BDS, which campaigns for economic and cultural pressure over Israel’s treatment of Palestinians. Big Walk is a cooperative game, and the announcement concerns the Xbox version specifically. Choosing to skip a console is a significant step for an independent studio, because reach is usually the difference between a project finding an audience and struggling to. It is a decision that puts a political position ahead of a straightforward commercial one. BDS is a long-running campaign with several strands, including boycotts of companies and institutions it identifies as complicit. Artists and studios that align with it generally do so as a statement of principle rather than a calculation about sales, and the effects on their businesses can be mixed. Supporters see it as a moral...

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An oral history of the Tomb Raider game no one wanted to make

by on October 15, 2026 0

Tomb Raider turns 30 this month, and the anniversary has produced a fittingly archival project. The Creation of Tomb Raider: 1997-2000, by Daryl Baxter, examines the years when the series moved from a debut phenomenon into a franchise with expectations attached. That period is often described as a peak, and not only because of sales or coverage. It was a stretch in which the games were being made quickly, by teams learning on the job, with technology changing under their feet. The book is presented as an oral history, which means the story is told largely through the recollections of the people who were there rather than through a single author’s argument. The subtitle’s years matter. By the late 1990s, Tomb Raider had become a global brand, and Lara Croft had crossed from games into the wider culture in a way few characters had managed. That visibility brought pressure. Each sequel had to be...

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Reforj developer 4J Studios announces PC release date at Game Republic New Horizons

by on October 15, 2026 0

4J Studios has given Reforj a date to aim at, at least on PC. The open-world survival sandbox will be playable on PC through an exclusive playtest beginning in the first quarter of 2027. The announcement was made at Game Republic New Horizons. A playtest is not a launch, and the distinction is worth keeping in mind. It is a chance for a studio to put an unfinished build in front of players, watch how they behave, and find the problems that internal testing misses. For a sandbox game, that feedback is especially valuable, because the whole point is that players will do things the designers never planned for. It also sets expectations: a test build is an invitation to comment, not a promise that everything shown will survive. Survival sandboxes are built on that idea. You gather, craft, build and explore, and the appeal comes from the freedom to set your own goals...

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DayZ creator Dean Hall releases open-source game development framework Brutal

by on October 15, 2026 0

Dean Hall, the designer best known for DayZ, has released a new tool for other developers. Brutal is an open-source framework for game development, built through a partnership between two of his companies, Ahwoo and RocketWerkz. Open-source frameworks occupy an odd place in game development. They are not engines in the usual sense, and they are rarely the thing players talk about, but they shape how teams structure their work: how systems talk to each other, how data is stored, how quickly a prototype can become something real. A good framework removes repetitive decisions. The choice to make it open source is the interesting part. It invites scrutiny, contributions and reuse, and it also means the project can outlive the company that started it. For a small team, that is a way to build credibility quickly. For the wider industry, it is a small counterweight to the tendency for tools to be locked behind...

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Guide: Call Of Duty: Modern Warfare 4 Release Date, Release Times & Everything You Need To Know On Xbox & PC

by on October 15, 2026 0

Call of Duty: Modern Warfare 4 is days away, and it arrives on Xbox Series X and Series S as well as PC. For Microsoft, it is one of the largest releases of the year; for Activision, it is the latest chapter in a franchise that has become an annual fixture. It is the kind of release that tends to dominate a launch window, and the sort of game many people buy simply because everyone else will be playing it. The campaign centres on Captain Price, whose history with the series stretches back to the original Modern Warfare era. Modern Warfare 4 continues that thread, and for longtime players the appeal is partly nostalgic: the same voice, the same tone, and the same fondness for enormous set pieces. Release timing is the thing most people want to know, and it is also the thing most likely to cause confusion. Launches are rarely simultaneous everywhere....

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Two More ‘Day One’ Releases Are Confirmed For Xbox Game Pass Over The Next Few Months

by on October 15, 2026 0

Xbox Game Pass has had a strong start to October. Gears of War: E-Day, Battlefield 6 and Valor Mortis have all arrived on the service, alongside a handful of other well-regarded games, and the result is one of the busier stretches the catalogue has seen this year. Two more day-one releases are now confirmed for the months ahead, adding to a schedule that already looks crowded. The confirmation is the story here: Microsoft is still committing to putting new games on the service at launch, rather than reserving them for a later date once the initial sales window has passed. For subscribers, that makes the coming soon list worth watching closely instead of treating the service as a fixed library. Day one is the phrase that matters most in the Game Pass conversation. A game that arrives on the service at launch is a different proposition from one added a year later, because subscribers...

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Xbox Unveils New Nano Controller Perfect For ‘Smaller Hands’

by on October 15, 2026 0

Xbox has added a new controller to its lineup, and this one is defined by its size. The Xbox Nano Controller is a compact, pocket-sized gamepad, positioned for younger players, people with smaller hands, and anyone who wants something portable. Controller design has quietly become one of the more interesting areas of hardware. For years the assumption was that one shape fitted everyone, with colour and grips doing the differentiating. That has changed as manufacturers have paid more attention to ergonomics, accessibility and the fact that hands vary enormously in size. The Nano’s pitch is straightforward. A smaller pad is easier for a child to hold comfortably, and it takes up less space in a bag, which makes it a better fit for travel than a full-size controller. Neither idea is new, but packaging them together in an official Xbox product is a notable step. It also reflects a broader shift in how hardware...

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Talking Point: Gears 6 Or An E-Day Sequel: What Should The Coalition Make Next?

by on October 15, 2026 0

Few decisions matter as much to Xbox right now as the one sitting in front of The Coalition. Gears of War: E-Day has been in players’ hands long enough for the campaign to be finished, and the reaction has been warm enough that attention has already shifted from the game itself to whatever comes next. That is the question the teaser puts on the table: a direct sequel to E-Day, or a return to Gears 6 and the story Kait Diaz was left in the middle of. The two pull in opposite directions, and both have a reasonable claim on the studio’s time. The case for staying in the past is straightforward. E-Day arrived with a clear sense of purpose, and a follow-up could build on the foundation it laid without having to reset expectations. Prequels also carry a particular kind of tension, because the audience knows roughly where the larger war is heading...

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Gears Of War: E-Day Gets Its First Major Update Since Release, Here Are The Patch Notes

by on October 15, 2026 0

The first major update for Gears of War: E-Day is here, and The Coalition has not been shy about its scope. The patch arrives shortly after the game’s full launch on October 6, and the studio has described it as a “considerable” one that “affects all aspects of the game”. That wording is worth pausing on. A launch-window patch is usually a narrow thing: a handful of crash fixes, a progression blocker or two, maybe a small balance tweak. An update that touches every part of the game suggests the team has been collecting feedback since release and working through a longer list than usual. The notes themselves lean heavily towards corrections, with the campaign singled out as a major focus. That makes sense for a story-driven shooter. Campaign problems tend to be the most visible and the most frustrating, because a bug that stops progress can halt a playthrough entirely, while issues elsewhere...

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Kotaro Uchikoshi, Creator Of Zero Escape And AI: The Somnium Files, Launches New Studio

by on October 15, 2026 0

Kotaro Uchikoshi has a new home for his ideas. The writer and director behind Zero Escape and AI: The Somnium Files has founded a studio called Crash Keys, where he serves as representative director and CEO. The name is a fitting one for a studio built around puzzles and hidden connections, though the announcement offers little else about what the team will actually make. For anyone who has followed his work, the move is not entirely surprising. Uchikoshi’s games are built on twists, branching paths and long conversations about identity, memory and the stories people tell themselves. That kind of writing needs room to breathe, and a smaller independent team is often better suited to protecting a strange idea than a large production pipeline is. The new venture is still at an early stage. Crash Keys is described as being in its nascent phase and is currently seeking funding for what it calls innovative...

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Review: Clive Barker’s Hellraiser: Revival (Switch 2)

by on October 15, 2026 0

The review of Clive Barker’s Hellraiser: Revival on Switch 2 is now live, and it begins somewhere unexpected. Before getting to the game, it spends time recalling a local video rental shop, the kind that sat between home and school and became a regular stop for friends browsing VHS tapes and DVDs. It is an apt way into Hellraiser. The series grew out of Clive Barker’s writing and is best known for a puzzle box, a group of cenobites and a mythology that treats pain and pleasure as two sides of the same door. It is a franchise soaked in physical media, in grainy transfers and late-night viewings, so nostalgia for the rental shelf is not just decoration. For younger players, that opening may read as history rather than memory. Rental shops are gone from most towns, and the experience of picking a horror film because the cover looked disturbing is not something a...

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Guide: When Is Modern Warfare 4’s Early Access Release For The Campaign & DMZ Modes?

by on October 15, 2026 0

Modern Warfare 4 is not arriving all at once. For players with Early Access, the launch is being staggered, with the campaign and the DMZ mode opening ahead of the full multiplayer package. The main multiplayer side follows on Friday. That arrangement gives Early Access holders a head start on two very different experiences. The campaign is the scripted, set-piece-driven portion of the package, while DMZ is an extraction mode, where the goal is to get in, secure what you can and get out alive rather than simply eliminate everyone in sight. For anyone weighing up a pre-order, the question is whether that early window is worth it. It depends on what you actually want to play. If you are there for the story, starting ahead of the crowd means avoiding spoilers and setting your own pace. If multiplayer is the main draw, the early access period is less valuable, because the modes you...

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Video: The Walking Dead’s Chandler Riggs Stars In Resident Evil 7 Short Film

by on October 15, 2026 0

Resident Evil 7: Biohazard has a new short film attached to it, and it comes with a familiar face. Chandler Riggs, who spent years playing Carl Grimes in The Walking Dead’s television adaptation, has unveiled a brief film inspired by Capcom’s game in partnership with Spook Fest Films. Riggs’ involvement goes beyond simply showing up on screen. The announcement makes clear that he is part of the project in more than one capacity, which fits the pattern of actors using short-form work to explore material they are personally drawn to. The pairing makes a certain amount of sense. Resident Evil 7 is the entry that took the series back to something intimate and uncomfortable: a first-person view, a decaying house and a family that is far more frightening than any monster. It is the closest the franchise has come to the texture of a low-budget horror film, which is exactly the register a short...

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The First Review For Final Fantasy Resonance Is In

by on October 15, 2026 0

The first review for Final Fantasy Resonance has landed, and it comes from one of Japan’s longest-running games magazines. Famitsu has published its verdict on Square Enix’s turn-based RPG ahead of next week’s release, giving anyone still on the fence an early data point. Famitsu’s review format is distinctive. Rather than a single critic, a panel of reviewers scores the game independently, each out of ten, with the totals combined into a final mark out of forty. That structure means the numbers can disagree with each other, and the spread is often as informative as the total. That is why the first score tends to travel faster than the review itself. A number is easy to share, while the reasoning behind it takes longer to read and often tells you more about whether a game will suit you. Turn-based RPGs are a particular kind of proposition. The genre asks for patience, planning and a...

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PS5 Pro Easily the Best Place to Play The Witcher 3 Remastered on Console, Finds Digital Foundry

by on October 15, 2026 0

Digital Foundry has delivered its verdict on The Witcher 3 Remastered, and the conclusion is blunt: on console, the PS5 Pro is the best place to play it. The analysis compared the game across PS5, PS5 Pro, Xbox Series X|S and Nintendo Switch 2, with testing carried out after Patch 5.01 arrived. That patch matters to the result. Launch-window comparisons can date quickly, and Digital Foundry’s method is built around revisiting games after the initial round of fixes. Waiting for a specific patch before drawing conclusions is a sensible approach, even if it means the first impressions people formed at release are already out of date. The PS5 Pro’s advantage is not a surprise on paper. The console was designed to offer more headroom than the base model, and that headroom is most useful in exactly this kind of game: a large open world with dense detail, long draw distances and a lot of...

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Study Finds Almost Half of PS5 Disc Backlash Came from Fake Accounts

by on October 15, 2026 0

A new study has put a number on the backlash that followed PlayStation’s August blackout initiative, and the figure is striking. Cyabra, which analyses online conversations, found that almost half of the responses to official PlayStation channels promoting the campaign were “inauthentic” – in other words, not from genuine accounts. The context is the company’s decision to stop producing physical games in 2028. That plan drew an immediate reaction from players who prefer discs, and the response on social media was loud enough to become a story in itself. The study suggests a significant portion of that noise was manufactured. That does not mean the anger was fake. This is the important distinction. A study of this kind measures the proportion of accounts and posts that look automated or coordinated, not the sincerity of every person who objected. Real customers can be genuinely unhappy while bots amplify the same message, and the two are...

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