October 25, 2026

Hideo Kojima Shows There’s No Hard Feelings After Physint Axe by Visiting Sony City

by on October 15, 2026 0

Hideo Kojima has been photographed outside Sony City, and the timing is hard to ignore. The visit comes roughly a month after PlayStation cancelled Physint, the espionage action game he had been working on, in one of the more shocking turns of recent years. The story did not end there. Xbox stepped in to back the project, rescuing what had been positioned as a spiritual successor to Metal Gear Solid. That reversal left plenty of PlayStation fans frustrated, and it turned a straightforward cancellation into a much bigger conversation about platform loyalty and where creative talent ends up. Which is what makes a casual photo noteworthy. Sony City is Sony’s Tokyo headquarters, and a visit there is not confirmation of anything on its own. People meet for all sorts of reasons, and a picture proves only that someone was standing outside a building. But in a medium where fans read meaning into every post...

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Xbox Polling Players on Whether Fallout, Elder Scrolls, or Even Minecraft Should Go Exclusive

by on October 15, 2026 0

Xbox is asking a section of its own audience a question that cuts to the heart of its platform strategy. According to a report from Windows Central, with images authenticated by journalist Jez Corden, the company has been surveying users on whether franchises such as Fallout, The Elder Scrolls and even Minecraft should be turned into console exclusives. The questionnaires reportedly went to selected Xbox Insiders rather than the wider player base. That detail matters. Insider programmes are routinely used for market research, and a survey is not an announcement, but it is a useful signal of which questions the company is currently weighing in public. Call of Duty, pointedly, is not part of that question. The report’s summary is blunt about it: it is not an alternative. Anyone reading the survey as a hint that every major franchise in the portfolio is about to be walled off should temper that expectation. Exclusivity is...

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PS1 Classics on PS5 Keep on Coming in Dino Crisis 2, Out Next Week

by on October 15, 2026 0

Capcom’s Dino Crisis 2 is coming to PS5 and PS4 through the PlayStation Store next Tuesday, 20th October 2026, continuing the steady flow of PS1 classics onto modern hardware. The release will be available through PS Plus Premium from day one, and it will also be sold separately for anyone who prefers to own it outright. There is one caveat worth knowing before you clear space on your hard drive: don’t expect Trophies. Sony’s classic programme has added Trophy support to some re-releases and skipped it for others, and this one falls into the second category. For trophy hunters, that removes a familiar excuse to replay a favourite. Dino Crisis 2 originally arrived on the original PlayStation, part of a wave of Capcom titles that took familiar genre frameworks and pushed them in stranger directions. The series is built around dinosaurs rather than zombies, and that shift changes the texture of the tension: predators...

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How to run an indie game studio: Part 3, Dealing with issues

by on October 14, 2026 0

The third part of this series on running an indie game studio arrives at the point where theory meets the daily grind. The first two instalments dealt with the foundations: articulating what a studio stands for and the values that shape its decisions, then setting objectives that give a team direction over both the long term and the immediate future. This week’s subject is less exciting, and the series says so directly. Dealing with issues is the unglamorous half of running a company, the part that rarely appears in postmortems or anniversary posts but consumes an enormous share of a founder’s attention. That is not a complaint so much as a description of the job. Small teams are exposed to every kind of problem at once: a build breaks, a contract slips, a collaborator disappears, a platform changes its rules. None of these are dramatic individually. Together they can swallow whole weeks. The temptation...

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“I wanted to make the show I wanted to watch” – How Galaxies found a place in the crowded showcase landscape

by on October 14, 2026 0

Tomorrow marks the launch of the fourth Galaxies Showcase, a milestone for an event that has carved out a specific place in an increasingly crowded calendar. Since the pandemic reshaped how games are announced, digital showcases have multiplied to the point where a single week can bring several hours of trailers. Galaxies has positioned itself in the middle of that spread. Its lineup leans on indie and mid-tier games, sitting deliberately between the smaller, purely digital indie partnerships at the bottom of the market and Geoff Keighley’s high-profile show at the top. Platform holders occupy their own tier alongside, with events like State of Play and Nintendo Direct carrying a weight that few independent shows can match. That middle ground is harder to hold than it looks. A show needs enough exclusives and reveals to justify attention, but it cannot outbid the platform holders for the biggest announcements. Its advantage is agility: a smaller...

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Funcom to lay off staff as it pivots to focusing solely on Conan Exiles and Dune: Awakening

by on October 14, 2026 0

Funcom has begun a reorganisation that will narrow the Norwegian studio’s focus to two games. The company has decided to concentrate exclusively on live operations for Conan Exiles and Dune: Awakening, and an unspecified number of staff are affected by the change. The human cost is the first thing worth stating plainly. An unspecified number is still a number of people, and reorganisation announcements rarely convey much about who is leaving or what support they receive. Until more is known, that uncertainty hangs over the story. The strategic logic is easier to read. Both Conan Exiles and Dune: Awakening are ongoing online games that depend on a steady flow of updates, events and content to keep players engaged. Live operations is not a skeleton crew job; it is a continuous production pipeline, and it competes for the same people who would otherwise build something new. For a studio of Funcom’s size, supporting two live...

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S&box plans to go free-to-play and embrace human curation saying “Netflix for games doesn’t work”

by on October 14, 2026 0

Facepunch Studios plans to take s&box free-to-play before the end of the year, a significant change for a platform that has so far asked players to buy in. The shift comes alongside a rethink of how games are surfaced, moving away from a vast catalogue toward a smaller, deliberately chosen selection. The reasoning is captured in the studio’s own framing: Netflix for games doesn’t work. It is a blunt way of describing a real problem. Subscription-style libraries and endless algorithmic feeds are good at offering volume, but volume is not the same as discoverability, and a bottomless list can leave players scrolling instead of playing. Human curation is the alternative being proposed. Rather than presenting everything and letting the crowd sort it out, the platform intends to highlight the top and most favoured games. That puts editorial judgement back in the loop, with all the benefits and risks that implies. The benefits are obvious...

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Duke Nukem 3D level designer Richard “Levelord” Gray dies aged 68

by on October 14, 2026 0

Richard Gray, the level designer known across the industry as Levelord, has died at the age of 68. He is best remembered for his work on Duke Nukem 3D, a game whose maps helped define what a first-person shooter could be in the mid-1990s. Level design is one of the least visible crafts in games and one of the most consequential. Players rarely notice a good layout; they simply find themselves moving through a space without friction, always aware of where to go next and rarely sure what is around the corner. Duke Nukem 3D is a useful example of why that matters. Its levels were dense and interactive, packed with details that rewarded curiosity, and they gave the game a sense of place that held up long after its jokes dated. A weaker set of maps would have left nothing but the one-liners. The nickname itself says something about how the role was...

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VisionQuest star Paul Bettany once left a complete Avengers: Infinity War script on a plane

by on October 14, 2026 0

Paul Bettany, who stars in Marvel’s VisionQuest, has a story about the perils of carrying a script around. He once left a complete copy of the Avengers: Infinity War screenplay on a plane, and realised what he had done only after he had got into his car. The detail that makes it vivid is the reaction. And I entered my vehicle and thought, oh no, oh no. Anyone who has patrolled an airport departures hall patting their pockets will recognise the feeling, even if what they left behind was a paperback rather than a Marvel blockbuster. Script security on films of that scale is serious business. Marvel productions are famous for secrecy, and with good reason: a plot point leaked in advance can flatten a marketing campaign that cost more than most films. Pages are numbered, watermarked and tracked, and actors are often given only what they need. Print versus digital is part of...

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Xbox just announced its brand-new controller, and it’s far from the pro pad we all expected

by on October 14, 2026 0

Xbox has announced a new controller, and it is not the pro-style pad many observers were expecting. The Nano Controller is a compact gamepad that shrinks the standard model in both shape and cost, trading size and features for a lower barrier to entry. That is an unusual direction for a hardware reveal. Recent years have seen premium controllers dominate the conversation, with adjustable triggers, extra buttons and swappable parts aimed at players who treat input as a competitive advantage. A smaller, cheaper pad sits at the opposite end of that spectrum. Compact controllers have a clear appeal. They take up less space in a bag, suit smaller hands and are easier to carry for travel or for a second player who only plays occasionally. For families, a lower price also makes it more practical to keep more than one around. The compromises are predictable. Shrinking a gamepad changes how it sits in the...

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GTA 6 has a realistic sweat system that makes Jason and Lucia perspire based on how hard they dance

by on October 14, 2026 0

Grand Theft Auto 6 has a sweat system. That is the short version of a detail that has been circulating: Jason and Lucia perspire realistically, and the amount depends on how hard they dance. It is the kind of headline that sounds like a joke until you consider what it implies about the simulation underneath. Rockstar’s games have long been sold on density of detail. Beyond missions and map size, the studio’s reputation rests on systems that most players never consciously notice: crowds that react, vehicles that carry momentum, weather that changes how a world feels. Each one is small; together they create the impression of a place that exists without you. Perspiration is a good example of that philosophy because it is almost invisible by design. A character who glistens after exertion reads as alive, while one who stays perfectly dry through a chase or a dance floor reads as a mannequin. The...

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GTA 6 Reviews: When They Could Be Released

by on October 14, 2026 0

Rockstar’s Grand Theft Auto 6 launches on November 19, but when can you expect to see reviews? Based on historical patterns and a recent article, evaluations for the open-world crime title are anticipated to be published prior to the release. Insider Gaming disclosed that critiques for GTA 6 will be made available at some stage before November 19…Read More

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Xbox Survey About Exclusives Includes A Nuclear Strategy, But Wait Just A Minute

by on October 14, 2026 0

Microsoft is supposedly polling a segment of Xbox users regarding alterations to its approach for exclusive games moving ahead—potentially significantly—and that’s not surprising considering Xbox CEO Asha Sharma has hinted at modifications to the exclusivity policy in the future. Simultaneously, a survey of this nature does not inherently signify anything beyond Microsoft gathering insights…Read More

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Poll: So, What Do You Think Of Gears Of War: E-Day?

by on October 14, 2026 0

Let’s gather your opinions for Campaign, Versus, and Horde Siege. It’s been a short while since Gears of War: E-Day initially released in early access on October 1st, and it’s been precisely a week since it became available to all on October 6th. Thus, it’s time to obtain the Pure Xbox verdict on your thoughts! We had wonderful things to mention regarding both the campaign and the multiplayer for this title…

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Stage Tour Will Support Xbox Play Anywhere, And Here’s A Look At The Full Setlist So Far

by on October 14, 2026 0

We are aware of 61 out of the 90 tracks. Stage Tour is fundamentally the upcoming Guitar Hero on Xbox. Creator RedOctane, similar to numerous individuals, craved for another jam session, and this (together with Rock Band) is the nearest alternative to the legendary plastic instrument series. As though the possibility of jamming on a Gibson Les Paul embellished with colorful buttons…

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Asha Sharma Announces Xbox Labs To Turn ‘Emerging Ideas’ Into New Experiences

by on October 14, 2026 0

I believe XBOX holds a significant position in this context.” Xbox leader Asha Sharma conveyed to her team today that a new segment has been established at Microsoft named “Xbox Labs,” with the purpose to “investigate” the potential of “what innovative technologies enable.” Her communication alludes to recent advancements such as the swift decompilation of games that we have observed lately…

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Rumour: GTA 6 Will Be Ported to PC in Record Time Following Its Debut on PS5

by on October 14, 2026 0

Console yourselves. Rockstar Games is recognized for giving precedence to console platforms for its titles, with PC adaptations arriving many months, if not years, later. However, if a recent report holds true, GTA 6 may not take excessively long to conform to that standard. According to GamesBeat, the eagerly awaited open-world title is set to arrive on PC in the initial quarter of 2027 — merely a few months after its debut on PS5. Read the full article on pushsquare.com…Read More

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Two Shin Chan Ports Coming To Switch 2 In 2027, Physical Bundle Confirmed

by on October 14, 2026 0

Digital Switch proprietors will likewise benefit from a reduction. Publisher Neos has verified that two Shin-Chan titles for Switch will obtain Switch 2 adaptations on 4th March 2027. The two games in focus – Me and the Professor on Summer Vacation – The Endless Seven-Day Journey and Shiro and the Coal Town – will also see an official physical launch…Read More

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