
Sony SVP Discusses ‘Moving Away From A Hardware-Centric Business Model’
Update []: For additional context, SeekingAlpha supplies a somewhat altered rendition of the remarks:
“[Interpreted] Thank you kindly for the inquiry. Regarding the Bandai investment—more broadly, we’ve been pivoting toward creation itself. The three core entertainment segments, for instance, now generate roughly 60 percent of our total revenue, so the overall business mix is drifting toward creative endeavors.
In the Electronics division, contrasted with legacy output devices like televisions, we are now emphasizing creative devices such as digital cameras. Consequently, our profit and revenue have grown steadier and our overall efficiency has risen. Against this backdrop, our Music arm has benefited from soaring streaming revenues, the EMI Music Publishing takeover and a wider catalogue.
As referenced earlier, within gaming we’re pivoting from a console-centric model to one that nurtures community interaction and boosts engagement. While today’s upward revision may not directly stem from these shifts, the Music Publishing purchase, broader catalogue expansion and the Crunchyroll acquisition are demonstrably spurring growth. Collectively, we’re broadening the portfolio while lifting profitability.”
Original Story: With Helldivers 2 looming on the calendar, Sony is set to deliver its first PlayStation-published release to Xbox systems—and murmurs have suggested even more PS5 titles might be headed to rival platforms. Now, a statement from one of Sony’s senior executives offers a clear signal regarding PlayStation’s trajectory beyond proprietary devices.
During a recent Sony investor briefing, Senior Vice President Sadahiko Hayakawa indicated the console maker is broadening its horizon; drifting from an almost singular devotion to its own boxes. The key remark, transcribed by Genki_JPN (and expanded with extra nuance) reads:
“Within the gaming sphere, we’re stepping back from a device-centric framework toward a platform strategy that broadens communities and deepens engagement.”
Such phrasing inevitably sparks speculation over the destiny of PlayStation Studios projects and the likelihood of additional Xbox debuts. “Broaden communities and deepen engagement” clearly suggests that more live-service offerings are prime candidates for migration—yet whether Sony’s flagship single-player blockbusters will follow remains uncertain for now.
Still, coming from a Sony executive, this is an unusually candid statement—one that illustrates how publishers are re-examining industry paradigms in the hunt for maximum revenues from marquee releases. For the moment, Xbox users can look forward to sampling their first PlayStation Publishing offering—Helldivers 2—once August 26th, 2025 rolls around.
What’s your take on Sony’s latest remarks? Drop your thoughts in the comments.
[source irwebmeeting.com]