July 12, 2025
  • Home
  • Xbox
  • Oblivion Remastered Update 1.2 Adds New Difficulty Options, Here Are The Full Patch Notes
Oblivion Remastered Update 1.2 Adds New Difficulty Options, Here Are The Full Patch Notes

Oblivion Remastered Update 1.2 Adds New Difficulty Options, Here Are The Full Patch Notes

By on July 10, 2025 0 1 Views

Steam Beta initially, and then on Xbox

Bethesda has today announced its most recent update for The Elder Scrolls IV: Oblivion Remastered, with new difficulty settings being a significant focus for the developers this time.

Oblivion Remastered Update 1.2 is now being deployed for Steam Beta participants, with the Xbox update to follow soon. Here’s a brief note from the team regarding these newly available difficulty settings in patch 1.2:

“We’ve incorporated extra difficulty levels to enable players to further adjust their ‘Player Combat Damage’ & ‘Enemy Combat Damage.’ Players can select from ‘Novice,’ ‘Apprentice,’ ‘Adept,’ ‘Journeyman,’ ‘Expert,’ and ‘Master’ options in the Gameplay settings. We trust the ‘Journeyman’ level, in particular, will serve as a more optimal transition between ‘Adept’ and ‘Expert’ for players.”

And we’ll list the remaining Bethesda’s Oblivion Remastered Update 1.2 patch notes below:

Oblivion Remastered Update 1.2 Patch Notes

UI

  • Addressed issue with map markers vanishing
  • Corrected missing punctuation in Simplified Chinese text
  • Adjusted “Toggle All” button on Map screen to function as a ‘Hold’
  • Various corrections to localized text
  • Resolved controller issues in the Spell crafting menu
  • Corrected menus being incorrectly cropped at 1280×1024
  • Fixed inappropriate player stance in the inventory menu post fast travel
  • Corrected key rebinding for Lock Picking
  • Resolved keybinds not updating in AZERTY
  • Eliminated soft lock with controller in Enchanting menu
  • Modified stats not reflecting updates when equipping magical items
  • Rectified a character skin glitch when exiting the inventory menu

CRASHES

  • Resolved crashes during encounters with Jyggalag
  • Corrected crashing when eliminating a paralyzed NPC with an arrow
  • Fixed crashing when paralyzing an already-paralyzed NPC
  • Eliminated crashing in the Spellmaking menu during rapid effect removal & application
  • Addressed various GPU-related crashes
  • Resolved crashes during auto save processes

AUDIO

  • Corrected underwater sound effects persisting after exiting water
  • Fixed absent ambient sound effects in Shivering Isles

QUESTS

  • Corrected NPCs floating after being knocked down during the Priory of the Nine quest
  • Resolved crashing when entering Flooded Mine in the Final Justice quest
  • Fixed pathing for Shaleez in Flooded Mine during the Final Justice quest
  • Corrected crashing when accessing Gate to The Fringe in the Retaking the Fringe quest
  • Addressed mages appearing without clothing in Fort Ontus during The Necromancer’s Amulet quest
  • Resolved NPC pathing issues in Gardens of Flesh and Bone during ‘Through the Fringe of Madness’ quest
  • Fixed absent visual effects during the closure of the Great Gate
  • Corrected Ilav Dralgoner’s absent facial animations in the ‘Saving Time Itself’ quest
  • Rectified Sir Thredet’s dialogue during ‘Umaril the Unfeathered’ quest
  • Addressed NPC pathing issues during the ‘Baiting the Trap’ quest
  • Corrected Obelisk Crystals spawning detached during the ‘Baiting the Trap’ quest
  • Fixed crash at the conclusion of ‘Through a Nightmare, Darkly’ quest
  • Corrected wall disintegration in Malada during the ‘Nothing You Can Possess’ quest
  • Resolved misaligned food at the Castle Leyawiin County Hall dinner event during ‘Sanguine’ quest
  • Fixed a visibility issue with ghosts during ‘Ghosts of Vitharn’
  • Addressed cutscene not playing during ‘Light the Dragonfires’
  • Fixed absent textures in Cropsford Campsite after the ‘Goblin Trouble’ quest

PERFORMANCE

  • Addressed frame rate drops in Deepscorn Hollow
  • Corrected frame rate drops in Black Rock Caverns
  • Fixed frame rate drop between Skingrad and Skingrad Castle
  • Addressed frame rate drop south of Bravil Castle courtyard
  • Reduced occurrence of stutters in the open world.
  • General enhancements to frame times in various locations.
  • Optimized updates of character attachments.
  • Enhanced the rendering of water volumes in the open world.
  • Optimized light/shadow updates in several locations.
  • Improved waterfall particle effects and rendering.
  • Optimized the weather system.
  • Refined the character animation system.

GAMEPLAY

  • Resolved player character height scaling
  • Fixed armor items obscuring Argonian and Khajiit tails
  • Corrected slow camera movement during NPC dialogue initiation
  • Fixed soft lock when a player with a significant bounty enters jail
  • Addressed Orrery animations
  • Rectified physics glitch with floating necklaces
  • Fixed vampire sleeping animations
  • Corrected NPC beards not responding to facial animations.
  • Resolved ghost NPCs being entirely invisible
  • Fixed absent animations when conversing with Shamada in Leyawiin
  • Addressed occasional long loading times during fast travel
  • Fixed absent facial animations for Snak gra-Bura
  • Rectified falling unconscious in water preventing player from rising
  • Fixed NPCs losing collision during swimming
  • Corrected NPCs halting combat when player is blocking
  • Addressed female Dremora teeth clipping
  • Fixed soft lock post player class selection
  • Corrected Amber weapons clipping in the first-person perspective
  • Fixed vines encroaching into columns
  • Addressed helmets penetrating into player character’s head
  • Fixed absent textures on Daedric statues
  • Rectified duplicated pages between Oghma Infinium and Mysterium Xarxes

SYSTEM

  • Resolved flickering shadows when utilizing XeSS Upscaling
  • Corrected title properly restarting post purchasing Deluxe Upgrade on PC
  • Fixed settings accurately migrating between PC and XBOX
  • Resolved issue of water disappearance after fast travel
  • Addressed cursor lag when enabling high frame rate V-Sync
  • Fixed shaders failing to preload due to cloud save synchronization
  • Addressed prolonged black screens during loading
  • Fixed weather visual effects flickering in outdoor areas
  • Corrected motion blur artifacts within the Oblivion Plane
  • Fixed NPCs disregarding the Wait command from the player

Excited to explore this new patch, PXers? Share your thoughts on Oblivion Remastered Update 1.2 below.

[source elderscrolls.bethesda.net]

  Xbox
Leave a comment

Your email address will not be published. Required fields are marked *