The crew remains hard at work on this project!
- penned by Fraser Gilbert
Once more we’re chatting about MindsEye!
Admittedly, the launch roller-coaster has been bumpy since its debut earlier this year, yet a stubborn studio keeps polishing – resulting in the unexpected “Update 4” that landed on every platform earlier today.
It tips the scales at roughly 12.1 GB on Xbox Series X|S, bundling a raft of key tweaks: smoother frame-rates, refined mechanics, sharper visuals, richer audio, plus a mountain of crash-killing fixes.
“Update 4 delivers a suite of UX polish, piles of under-the-hood speed boosts, and we’ve stomped countless bugs!”
The full patch notes hit social feeds this morning, and we’ve pasted the console-specific rundown below (aside from the BUILD.MINDSEYE chunk that only matters on PC).
Even sweeter, the devs tease that Update 5 will be a whopper, promising “huge overhauls to performance, combat flow and enemy behaviour.” They vow to “keep sanding MindsEye until the experience shines.”
“Huge thanks for sticking with us; your fiery feedback steers the roadmap toward what the community actually wants.”
Ready to comb through the Xbox-only notes? Let’s dive in.
IMPROVEMENTS
Environment
- Free-roaming fuel tanks now detonate when bullets strike them
- Architectural meshes and props have been optimised to ease the processor load
- Weather transition is smoother when exiting the Factory during the Robin Hood assignment
- Traversal paths in A New Job and Loose Ends have been widened to prevent awkward geometry traps
Visual Effects
- Cinematic VFX now run leaner, cutting CPU spikes
- Niagara systems governing cutscene particles have been re-tuned for steadier frame-times
- Scattered ambient litter was disabled, freeing up render budget
NPC
- Robot AI routines were streamlined, shaving milliseconds off processing
- Cover-based foes now aim with more believable posture
Art
- Global performance pass: shaders simplified, LODs tightened, collision meshes slimmed
UI
- Graphics-settings dropdowns now react consistently to every button press
- Cinematics can be skipped if you’d rather just play
Audio
- Vehicle-heavy scenes use fewer active voices, curbing processor stress
- Soundtrack levelling has been fine-tuned across every MindsEye operation
- Glass bottles now shatter with proper destruction audio
Missions
- Optional chatter fires off at more natural intervals
- Your drone’s flashlight auto-activates whenever you enter poorly lit zones
Animation
- Ambient cityfolk and background motions were re-compressed for cheaper playback
- Vehicles lacking a pilot won’t bother playing entry/exit animations
Gameplay
- Aim-assist now prioritises gunners in turrets rather than the driver behind them
BUG FIXES
- Numerous progression blockers in campaign missions squashed
- Pixelated reflection inside Rocket Transporter windshield cleaned up
- Industrial vent mesh was rebuilt to remove a performance-draining error
- Fixed a map-hole allowing players to clip through geometry when driving from Meeting Marco Silva to Executive Paranoia
- Ambient animation pops in Welcome to Redrock City eliminated
- Camera orientation no longer gets lost after in-engine cutscenes
- Several lighting LOD flickers during cinematics erased
- Burning wrecks now correctly transition to the destroyed state
- Multiple world-spots that could trap the player have been widened or smoothed
- Gap in The Ziggurat wall sealed so players can’t wedge themselves inside
- Exit path from Morrison’s Silo in Oh Lily! restored so no one gets marooned
- Glass-roof collision at Silva Factory corrected
- Character rig glitches that caused brief rubber-limbed horrors during cutscenes ironed out
- Silva’s overly luminous gnashers now appear natural on medium-or-lower PC presets
- NPCs freeze less frequently when interacting with world objects
- Weapon-wheel hover sound now triggers instantly instead of with variable lag
Console only – PlayStation and Xbox
- Graphics-settings tab now auto-focuses the top option when opened on PS5/Xbox
Have you jumped back into MindsEye lately? Glad to see this patch land? Drop your thoughts in the thread.
[source x.com]
Fraser serves as Pure Xbox’s News Editor, chronicling the biggest beats across Xbox and the wider gaming sphere.