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MindsEye ‘Update 4’ Now Live On Xbox, Includes Multiple Performance Upgrades

MindsEye ‘Update 4’ Now Live On Xbox, Includes Multiple Performance Upgrades

By on September 6, 2025 0 13 Views

The crew remains hard at work on this project!

Once more we’re chatting about MindsEye!

Admittedly, the launch roller-coaster has been bumpy since its debut earlier this year, yet a stubborn studio keeps polishing – resulting in the unexpected “Update 4” that landed on every platform earlier today.

It tips the scales at roughly 12.1 GB on Xbox Series X|S, bundling a raft of key tweaks: smoother frame-rates, refined mechanics, sharper visuals, richer audio, plus a mountain of crash-killing fixes.

“Update 4 delivers a suite of UX polish, piles of under-the-hood speed boosts, and we’ve stomped countless bugs!”

The full patch notes hit social feeds this morning, and we’ve pasted the console-specific rundown below (aside from the BUILD.MINDSEYE chunk that only matters on PC).

Even sweeter, the devs tease that Update 5 will be a whopper, promising “huge overhauls to performance, combat flow and enemy behaviour.” They vow to “keep sanding MindsEye until the experience shines.”

“Huge thanks for sticking with us; your fiery feedback steers the roadmap toward what the community actually wants.”

Ready to comb through the Xbox-only notes? Let’s dive in.

IMPROVEMENTS

Environment

  • Free-roaming fuel tanks now detonate when bullets strike them
  • Architectural meshes and props have been optimised to ease the processor load
  • Weather transition is smoother when exiting the Factory during the Robin Hood assignment
  • Traversal paths in A New Job and Loose Ends have been widened to prevent awkward geometry traps

Visual Effects

  • Cinematic VFX now run leaner, cutting CPU spikes
  • Niagara systems governing cutscene particles have been re-tuned for steadier frame-times
  • Scattered ambient litter was disabled, freeing up render budget

NPC

  • Robot AI routines were streamlined, shaving milliseconds off processing
  • Cover-based foes now aim with more believable posture

Art

  • Global performance pass: shaders simplified, LODs tightened, collision meshes slimmed

UI

  • Graphics-settings dropdowns now react consistently to every button press
  • Cinematics can be skipped if you’d rather just play

Audio

  • Vehicle-heavy scenes use fewer active voices, curbing processor stress
  • Soundtrack levelling has been fine-tuned across every MindsEye operation
  • Glass bottles now shatter with proper destruction audio

Missions

  • Optional chatter fires off at more natural intervals
  • Your drone’s flashlight auto-activates whenever you enter poorly lit zones

Animation

  • Ambient cityfolk and background motions were re-compressed for cheaper playback
  • Vehicles lacking a pilot won’t bother playing entry/exit animations

Gameplay

  • Aim-assist now prioritises gunners in turrets rather than the driver behind them

BUG FIXES

  • Numerous progression blockers in campaign missions squashed
  • Pixelated reflection inside Rocket Transporter windshield cleaned up
  • Industrial vent mesh was rebuilt to remove a performance-draining error
  • Fixed a map-hole allowing players to clip through geometry when driving from Meeting Marco Silva to Executive Paranoia
  • Ambient animation pops in Welcome to Redrock City eliminated
  • Camera orientation no longer gets lost after in-engine cutscenes
  • Several lighting LOD flickers during cinematics erased
  • Burning wrecks now correctly transition to the destroyed state
  • Multiple world-spots that could trap the player have been widened or smoothed
  • Gap in The Ziggurat wall sealed so players can’t wedge themselves inside
  • Exit path from Morrison’s Silo in Oh Lily! restored so no one gets marooned
  • Glass-roof collision at Silva Factory corrected
  • Character rig glitches that caused brief rubber-limbed horrors during cutscenes ironed out
  • Silva’s overly luminous gnashers now appear natural on medium-or-lower PC presets
  • NPCs freeze less frequently when interacting with world objects
  • Weapon-wheel hover sound now triggers instantly instead of with variable lag

Console only – PlayStation and Xbox

  • Graphics-settings tab now auto-focuses the top option when opened on PS5/Xbox

Have you jumped back into MindsEye lately? Glad to see this patch land? Drop your thoughts in the thread.

[source x.com]

Fraser serves as Pure Xbox’s News Editor, chronicling the biggest beats across Xbox and the wider gaming sphere.

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