They’re still working hard on this thing!
We’re back talking about MindsEye again!
Yes, this game has undoubtedly suffered a turbulent time since its release earlier this year, but a dedicated development team is still working on it – which has led to a brand-new “Update 4” that’s just released across all platforms today.
It clocks in at around 12.1GB on Xbox Series X and Xbox Series S, and includes loads of important improvements such as performance upgrades, gameplay tweaks, visual and audio enhancements, and a bunch of bug fixes.
“Update 4 introduces a range of UX improvements, numerous performance enhancements to the game and we’ve squashed a load of bugs!”
The patch notes have been shared on social media today, and we’re going to put them down below as well (aside from the BUILD.MINDSEYE patch notes that are specific to PC only).
Better yet, the dev team says Update 5 will be a massive one, containing “a major performance, combat and Enemy AI system improvement”. They also say they’re “committed to refining MindsEye and enhancing the gameplay experience”.
“Many thanks for your continued support, we appreciate your passionate feedback – it truly helps us prioritize the updates that the community cares about most.”
Let’s take a look at these Xbox-specific patch notes then, shall we? Here they are:
IMPROVEMENTS
Environment
- Trailer Tanks in Free Roam now explode when shot at
- Several improvements have been made to architecture and assets to help with performance
- Improved weather change when player leaves the Factory at the start of Robin Hood Mission
- Improved traversal on A New Job and Loose Ends missions where player may get stuck in certain assets
Visual Effects
- Cutscene VFX performance improvements
- Cutscene VFX management changes and Niagara system updates to reduce CPU spikes and overall frame rate
- Disabled ambient rubbish to improve performance
NPC
- Small performance improvement on Robots
- NPCs that are aiming and in-cover now look more natural
Art
- General performance improvements: shaders, assets, collisions
UI
- Resolved inconsistent dropdown menu behaviour in graphics settings, ensuring reliable input response
- Added the ability to skip cinematics
Audio
- Audio Optimisation regarding Mass Vehicles
- Music adjustments throughout MindsEye missions
- Added Destruction SFX on Glass Bottle Props
Missions
- Conditional dialogue now triggers with more natural pacing
- The companion drone torch is now automatically enabled when entering or starting in dark areas
Animation
- Optimised the ambient and civilian animations
- Exit/entry animations no longer play for driverless vehicles
Gameplay
- Aim assist will focus on enemies in vehicle turrets over the driver
BUG FIXES
- Various Mission flow bug fixes
- Fixed pixelated reflection in Rocket Transporter window
- Fixed Industrial vent asset to help with performance
- Resolved an issue where players transitioning from Meeting Marco Silva to Executive Paranoia could drive through objects and fall through the map
- Fixed ambient animation glitches in Welcome to Redrock City
- Fixed an issue where camera rotation was lost after cutscenes
- Several lighting LOD pop issues fixed in cutscenes
- Fixed a bug where burning vehicles wouldn’t transition to destroyed state
- Fixed several traversal issues in world where the player may get stuck
- Fixed an issue in The Ziggurat where a hole in wall allowed players to climb through and trap themselves
- Fixed an issue in Oh Lily! where players could get stuck in Morrison’s Silo without a way to get back out
- Fixed collision on glass roof of Silva Factory
- Fixed a number of Character Model issues in cutscenes that made them look deformed and stretched for a few frames
- Resolved Silva’s teeth looking too bright on medium/ lower settings on PC
- NPCs no longer freeze when interacting with certain objects
- Weapon Wheel hover SFX is now triggered correctly, without delays
Console only – PlayStation and Xbox
- Fixed a UI focus issue where the graphics settings tab failed to auto-focus on the first option when accessed on PS5 and Xbox
Have you been playing MindsEye? Happy to see this update? Tell us in the comments down below.
[source x.com]
Fraser is the News Editor at Pure Xbox, where he spends his time reporting on the biggest stories in the world of Xbox and beyond.