The Enclave of Colossi has finally landed
- penned by Fraser Gilbert
Hungry for another Indiana Jones adventure? The much-anticipated add-on for Indiana Jones and the Great Circle, dubbed The Order of Giants, turned up today, bringing along a complimentary patch for the main game.
Inside this fresh chapter you will roam the timeworn alleys of Rome while working to “outsmart a perilous sect and unravel devious enigmas engineered by emperors in order to expose the grim heritage left behind by the Nephilim titans.”
The Order of Giants forms part of the Premium Edition bundle for Indiana Jones and the Great Circle, and since that bundle contains the exclusive Premium Upgrade open to Xbox Game Pass subscribers, it’s wise to confirm which copy you have. If you’re shopping separately, you can snap it up on its own directly from the Xbox Store priced at £17.99 / $19.99; Game Pass holders nab the discount rate of £16.19 / $17.99.
Beyond the DLC, Bethesda just dropped a fresh patch for the core game that bundles new functions and fixes, among them an extra-gentle “Very Light” difficulty tailored for players who crave effortless brawls.
Straight away we’re pasting the complete change log for this newest Indy patch, plus screens from the expansion.
A beast of legend is said to lurk beneath Rome, shielding a horrifying secret. Indiana Jones and the Great Circle™: The Order of Giants DLC delivers an all-new narrative act carrying Indy through the ancient capital, where lost catacombs coil into something far more malevolent. To unravel the Nephilim giants’ shadowy legacy, our hero must outfox a deadly cult and crack intricate puzzles conceived by emperors.
Indiana Jones and the Great Circle – Update 5 Patch Notes
Fresh Additions
- This patch grants full compatibility with The Order of Giants DLC, currently on sale as stand-alone content
- We have introduced an additional “Very Light” stage in the action difficulty wheel, aimed at gamers who seek exploration and riddles yet want skirmishes kept trivial
- Support for RTX Hair has been appended for 50-series Nvidia RTX GPUs. Toggling this luxury visual option in the “Advanced Video Settings” offers ray-traced hair strands; reserve it only for top-tier cards with 16 GB VRAM or higher.
- Fresh radio MC tracks now populate Marshall College and Vatican receivers on both Jazz and Opera wavelengths. You can also flip those Vatican sets to world-event news broadcasts to further immerse yourself.
- Your Quick Inventory now displays icons revealing which costumes and disguises are permitted or banned in your present location.
Bug Fixes & Game Tweaks
Take heed: spoilers may lurk ahead!
Overall
- Addressed a quirk causing fast-travel beacons to lock up when the player died during the combat cooldown period; reloading a checkpoint will free the signs again.
- Fixed a bug where Objective markers for Open Season and Sleight of Hand adventure volumes sometimes vanished if the Vatican Book map had been acquired before Update 4 installed.
- Resolved a lock-up that could occur on the input system when the Punch Out II perk was active and a stealth finisher killed the player mid-animation.
- Stopped an edge case where attempting a mantle or vault while setting an object on the ground could delete the item or freeze controls.
- Corrected the whip’s missing animation later in the campaign if death took place in Peru’s Dart Trap or during the last phase of Voss’s boss battle.
- Snapped out a small pose jerk when rapidly tapping the candle-raise key.
- Indy’s hand is now animated whenever he scoops coins from a pouch.
Missions & Questlines
The Vatican
- Prevented accidental soft-locking of the Necropolis gate by throwing the Antique Bust into an unreachable recess.
- Cleared up an incorrect tally for the “Secret of the Giants” glyphs when loading a pre-Update 3 save re-entered into the Vatican.
Gizeh
- Stopped you from being barred from Nawal’s tent after respawning in nearby combat.
- Gina now tracks correctly into the final scorpion chamber of the Sanctuary of Guardians even if the player sprints ahead.
- No longer boots you to the “sand-burial” scorpion rematch on return visits unless it can actually be completed.
- Indy now voices guidance about needing to ignite certain objects when the Lighter has not yet been bought and you are trying the first Stelae tomb.
- Eliminated a rare crash that could strike while escaping the Nazi Compound alongside Gina.
- Fixed occasional muting of Professor Savage in Gizeh Village market dialogues.
- Resolved an occasional crash on revisiting Gizeh with an Update 3-era save.
Nepal
- Eliminated Gina’s odd sidesteps during wall-squeeze entry and exit animations for improved fluidity.
Sukhothai
- Prevented Indy’s whip from auto-detaching from a vine drop in the spiral staircase before the Blessed Pearl’s “leech pool.”
- Smoothed out camera tremors if the player dives into shallow water during the first nightly incursion of Sukhothai village.
Iraq
- Rectified low-resolution cloud graphics in the closing cutscene for players not running the High-Res Texture Pack (absent by default on Xbox Series S).
Interface
- Repaired a visual corruption on the “continue” button when pausing during level streaming.
- Rewrote the tooltip text inside the “Performance Metrics” menu for clarity.
Accessibility
- In-game Manual entries now respect your toggle/controller settings and update dynamically.
Sound
- Silenced lingering airplane propeller audio that could persist outside Shanghai after revisits.
- Gina’s additional voice lines relating to the…
- Sukhothai aquatic radios now handle signals properly
PC
- Corrected a fault where toggling from Native TAA to other scaling options (DLSS, XeSS, or FSR) could trigger a system crash on select configurations
- Mended a glitch that caused Frame Generation to deactivate after skipping cinematics or reloading checkpoints
- Resolved an anomaly causing Clerical Door glass to display improperly while DLSS Ray Reconstruction is active
- Addressed a problem preventing water-caustic reflections from rendering on walls when DLSS Ray Reconstruction is enabled
- Eliminated a crash risk that occasionally arose when activating certain ray-tracing settings within the Shanghai stage
- Fixed an edge-case save corruption that could briefly occur if you terminated a Steam play session without making any progress after linking your Xbox account saves
Xbox
- Remedied subtitle flickering that briefly appeared during scene transitions in cutscenes
Steam Deck
- Fixed a lengthy black screen that sometimes surfaced while precompiling shader pipelines during the initial launch
Localization
- Indy’s post-combat one-liners have expanded to non-English versions
- Corrected reversed controller prompts in the Arabic “Apply Video Settings” confirmation menu
- In response to player feedback, Russian builds now consistently bind keyboard shortcuts to Latin characters instead of Cyrillic
Eager to jump into the fresh Indiana Jones DLC on Xbox today? Share your thoughts below.
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[source bethesda.net]
Fraser holds the News Editor title at Pure Xbox, dedicating his hours to chasing and reporting the most pivotal tales from the Xbox universe and beyond.