Unveiling the Enigmas of The Witcher 4: New Regions and Terrifying Creatures Await
The Witcher 4 will take place in the series’ unnamed Continent, where the grass flows over everything like champagne on a tablecloth, just like always. However, this time, players will experience
A “sly, sly, sly rascal,” to be precise, according to game director Sebastian Kalemba in
The monster is inspired by Serbian folklore, which tells of a dark being dwelling in shadows and seeking to devour you. In The Witcher 4, as shown in
“Fate cannot be altered,” it proclaims in a strangled voice, its skin stretched taut over its beak, threatening to pop Ciri’s eye out.
Indeed, Kalemba mentions to Lilly that this iteration of Bauk “plays with your deepest fears,” expressing his admiration for that aspect of the monster encounter.
“When you look at The Witcher, the way we’ve approached the concept of ‘monster,’ we have tackled it from a completely different angle since The Witcher 1,” Kalemba explains. Initially in the series, players faced “ordinary monsters, followed by humans acting in monstrous ways. Now, here, you confront your inner demons that you must battle first before you can finally confront [Bauk] and defeat it.”
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