Unveiling Fallout’s Legacy: Tim Cain’s Iconic Characters, Potato and the Ruthless Slaughterer
I have always believed that the most fulfilling roles in gaming are those that accommodate a variety of play styles—everything from your typical claymore strategies to a simple pebble-only run, when the mood strikes— and Fallout creator Tim Cain shares this perspective. Embracing diverse player builds is a key element that makes the original Fallout game so wonderfully enjoyable.
However, trying to predict behaviors from a category as unpredictable as the errant gamer is a challenging task, Cain highlights in a recent YouTube video discussing the topic.
“When we were crafting Fallout, there was an individual who played through it, shooting every NPC they came across before they could even talk,” Cain mentions in the video. “I somewhat anticipated that there would be players who would act this way, but it turns out, he completely broke the game. He disrupted it with Gizmo in Junktown. He walked into that room and shot Gizmo right in the head before he could say a word.
“It actually dismantled the main narrative progression,” Cain elaborates. “Then I had the designers sift through the entire game searching for issues like that.”
Their effort to save Gizmo paid off in the end. By having his developers meticulously re-examine Fallout, Cain was able to ensure that it ultimately “wasn’t possible to break the main storyline through violence, dialogue, or stealth because I wanted every character to be able to make it through to the end.”
This included his own character creation, Potato.
“I played the main low-Int, complete playthrough in Fallout,” Cain states. “The character’s name was Potato, and I