Torn Banner Studios Restructures Workforce Following Early Access Launch of No Extra Room in Hell 2
Image courtesy of Torn Banner Studios.
Torn Banner Studios has made cuts to its workforce following the launch of No More Room in Hell 2 in October.
CEO Steve Piggott stated that the company has faced “numerous challenges” as a “completely independent, self-financed” developer. Employees affected by these changes will be provided severance packages, and Torn Banner has pledged to assist them in securing new employment when possible.
No More Room in Hell 2 received mixed reviews, with reviewers and players pointing out various technical and performance issues. In the weeks after its release, Torn Banner has issued several hotfixes and patches to resolve these problems.
Torn Banner “actively working” on enhancements
According to Piggott, the cooperative shooter is essential to the studio’s objectives. He affirmed that Torn Banner is “fully dedicated” to delivering No More Room in Hell 2 a complete 1.0 launch in 2025 and mentioned that the studio is “actively progressing on everything outlined in our roadmap, and more. We will persist in our efforts to develop the game in collaboration with our community.”
Furthermore, he announced that the servers for Chivalry 2 will remain operational, and the game should not be affected by the layoffs. The studio completed development on the multiplayer slasher earlier this year.
“Torn Banner Studios would not be where it is now without the commitment, enthusiasm, and achievements of these remarkable individuals,” remarked Piggott. “We are deeply saddened to part ways with some of the finest members of our extraordinary team, and genuinely wish them all the best.”
The studio is not alone in making workforce adjustments this year. In November, other independent developers like Heart Machine and Humanoid Foundation also downsized or closed completely. Worlds Untold, another indie studio, paused operations and laid off staff as its leaders sought additional funding for their debut project.
About the Author
Contributing Editor, GameDeveloper.com
A native of Kansas City, MO, Justin Carter has contributed to several websites, including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his work can also be found at io9 on Gizmodo. Don’t ask him about how much gum he has consumed, as the answer is likely more than he’s willing to admit.