According to former Insomniac Games leader Ted Price, a proposal for a Resistance 4 game was developed but ultimately not realized.
In a conversation with Kinda Comic Games, Ted Price stated, “We did pitch that one. It was a great idea, and in terms of timing and market potential, it didn’t pan out.” When questioned about whether the lackluster sales of Resistance 3 influenced the decision to move on from the series, Price did not respond directly.
“Resistance 3 was meant to conclude that chapter of the Resistance franchise,” he elaborated. “With how we wrapped up [protagonist] Capelli’s story and resolved many loose ends on various smaller narrative arcs…we aimed to do that so we could have additional possibilities in the future, whether we would proceed with more Resistance titles or explore another direction.”
Resistance 3 was launched in 2011 for PS3. At that time, Insomniac was an independent studio, while the Resistance series was published by Sony. A PlayStation Vita installment titled Resistance: Burning Skies was released in 2012 but was developed by another studio, Nihilistic, which is now known as nStigate Games.
Back in 2012, Price confirmed that Insomniac would not be developing any additional Resistance games, but later acknowledged in 2013 that the studio “seriously considered” a fourth installment. However, during that period, Insomniac chose to create the third-person cooperative shooter game Fuse as an alternative to avoid franchise fatigue. Insomniac Games went on to produce Ratchet & Clank (2016), Marvel’s Spider-Man, Sunset Overdrive, and Song of the Deep before being acquired by Sony in 2019.