Sucker Punch Productions’ Ghost of Yotei is already a daring open-world quest that expands on its forerunner in numerous ways, but the team had various additional concepts that did not make it into the final product. At GDC, the studio’s two creative leads explored both the elements that were incorporated into the game and some visionary ideas that were ultimately excluded. From mechanics that would have allowed players to ascend anywhere to dual-timeframes and a completely diegetic mapping system…Read More
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