Ask a room full of players to name the scariest game they have ever played and a handful of titles come up again and again. Silent Hill is usually there, along with Resident Evil. Alien Isolation makes the list. One of the Fatal Frame games gets a mention, and the better-informed might add something like Siren. It is a crowded field, which makes Outlast’s success all the more remarkable. According to the current teaser, the game was turned down by publishers before it ever saw release, yet it has since reached sixty million players. A horror juggernaut that no one wanted has, by any measure, done just fine. The rejection is not hard to understand in hindsight. Outlast is brutally intense, built on helplessness rather than empowerment. Players cannot fight back in any meaningful way; they run, hide and survive, relying on a camcorder and its night vision to see through the dark. That...
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