Will it steer us towards a more cloud-centric future? by Fraser Gilbert Yesterday, 6pm As AI continues to assume a greater role in the gaming sector, some groups have expressed worries about the potential for individuals to utilize AI to reverse-engineer games, including those upcoming titles that are yet to be launched. This became a notable point of discussion a couple of weeks ago when Moonlighter creator Digital Sun Games opted to postpone a scheduled (PC) playtest for their forthcoming title ReVamp, fearing that the code could be reverse-engineered prior to the actual release of the complete game. Here’s what they communicated in a statement at that time: This ultimately ignited a plethora of conversations concerning developers who might opt for a similar approach, potentially ushering us into a future where demos and trials for forthcoming games could become less visible. Some even ventured further, proposing that reverse-engineering might propel us toward a cloud-oriented...
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