Studio Director Shutters Operations Amid Unexpected Funding Shortage
Image courtesy of Humanoid Origin
Humanoid Origin, the Canadian studio established by Mass Effect trilogy director Casey Hudson, has ceased operations.
In a statement on LinkedIn, the studio clarified that an “unexpected funding shortfall left us unable to maintain our operations.”
“We are devastated that we cannot complete our new science-fiction universe. Our primary concern right now is for our team, and we are dedicated to assisting them in their transition to new job opportunities,” the statement continued.
“During our time together, the team made remarkable strides and proved that it’s possible to create exceptional work while nurturing a culture of enjoyment and creativity. We express our gratitude for their talent, bravery, and camaraderie.”
A Brief Overview of Humanoid Origin
Humanoid Origin was established in 2021 to develop a triple-A project focused on “character-driven storytelling in an entirely new science fiction universe.”
Hudson served in the roles of founder and CEO. It remains unclear how many individuals were employed by Humanoid Origin, which operated offices in Edmonton, Alberta, and Kelowna, British Columbia.
Job cuts and studio closures have become commonplace in 2024. Numerous major companies and independent studios have reduced their workforce (or closed down entirely) this year due to financial obstacles or the perceived necessity to ensure sustainable growth and shareholder value.
Since the beginning of the year, companies such as Microsoft, Sony, Embracer, Take-Two, EA, Meta, and more have contributed to this troubling trend by together laying off thousands of employees.
About the Author
News Editor, GameDeveloper.com
Game Developer news editor Chris Kerr is a celebrated journalist and reporter with over a decade of experience in the gaming industry. His byline has appeared in prominent print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered significant industry events such as GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has served on the judging panel for The Develop Star Awards multiple times and has appeared on BBC Radio 5 Live to discuss breaking news.