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Star Wars Outlaws’ “punishing” stealth sequences will quickly be less complicated

Star Wars Outlaws’ “punishing” stealth sequences will quickly be less complicated

By on September 9, 2024 0 38 Views

“We’re correcting already for a patch that’s coming out maybe in 10 days.”

Image credit score: Ubisoft Massive

Star Wars Outlaws director Julian Gerighty has confirmed a patch is coming “maybe in 10 days” to address the game’s “unfair” and “incredibly punishing” insta-fail stealth sequences.

In an interview with GamesRadar+, Gerighty admitted that whereas the workers had intentionally designed the sequence to make “tension”, it “just [didn’t] want it to feel unfair. And today, I think it feels unfair”.

“This is more of something that crept in in the last week or so and that we’re correcting already for a patch that’s coming out maybe in 10 days,” he added.

Star Wars Outlaws Makes You Basically feel Like A SCUMBAG – And I Fancy It.Hit upon on YouTube

“So especially, I mean, you’re probably thinking of one of the early missions in Mirogana, which is incredibly punishing,” Gerighty said.

“And for me, that would possibly possibly also be a mistake, and right here is one thing that we’ll work on bettering.

“I don’t think it means removing the fail state completely, but I do think there are millions of low-hanging fruits where we can make it so much more enjoyable and understandable.”

Gerighty also confirmed that the workers was as soon as in search of diversified “blockers” that discontinuance players from “enjoying the game”, revealing that Ubisoft will “tweak the narrative context” – akin to, as an instance, including further PA bulletins that better contextualise what’s taking place – “so that we can get people to enjoy those moments as much as possible”.

“Star Wars Outlaws […] feels like it’s blagging it – much as Kay can, when regularly caught out by some far more worldly syndicate boss,” We wrote in Eurogamer’s Star Wars Outlaws evaluate, wherein we gave the game two out of 5 stars.

“The result is a chain of quite painful comparisons: it lacks the branching, open stealth of an Arkham game, the systemic options of a Dishonored or the incisive, relentlessly sa

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