Star Wars Jedi: Survivor to Receive PSSR Enhancement for PS5 Pro
Perhaps the most cost-effective issues have been tackled, yet there is still work required.
Following notable upgrades to
Other affected titles have since incorporated FSR toggles or reverted to standard upscaling, yet Jedi: Survivor stands out as a particular case. Developer Respawn states they have applied the most up-to-date iteration of PSSR, and after reviewing the latest patch, we can confirm that genuine improvements have been made.
In performance mode, the flickering and strobing effects are significantly mitigated – largely absent now. The previously chaotic river journey now appears much cleaner, indicating that Respawn has applied extra effort to refine this aspect. While enhancements are evident, some PSSR issues linger, such as persistent noise on obscure geometry, alongside an oddly unwanted vignetting effect now visible at the edges of the display.
The enhancements are indeed present, seemingly attributed to PSSR and additional adjustments from the developers. One potential method for improving quality would have been to increase resolution; however, in our tests, the pixel counts largely remain the same and performance is still solid – indicating that there hasn’t been a ‘brute force’ attempt to enhance quality in that manner.
Nonetheless, there are still challenges to address, particularly related to PSSR’s ongoing development. We must remember that PSSR is still a relatively new technology that will likely evolve and improve over time. The inconsistencies, artifacts, and noise issues starkly contrast with the older CNN version of Nvidia’s DLSS; however, in our comparisons, PSSR does seem to present more clarity in motion.
We also assessed the standard mode in the game, which aims for 30fps. While the drop in frame rate is noticeable, the enhancements to resolution make the 4K output from PSSR more convincing – though still significantly lacking compared to DLSS at a similar internal resolution. This mode generally looks appealing – without vignetting issues – though once again, there are some problems, such as ‘dark holes’ in the ray-traced global illumination. This issue was t