October 25, 2026

Simple

Poll: Would You Pay $1,000 for a PS6?

by on October 20, 2026 0

Image: Push Square So, it appears increasingly probable that the PS6 will carry a hefty price tag. A report that circulated extensively over the weekend asserts that constantly rising component prices will place Sony in a highly challenging situation concerning next-gen console releases. In summary, it is speculated that the platform owner will invest just below $1,000 for each PS6 it manufactures. So, unless it intends to market the device at a considerable loss, this unit is poised to demand a premium at retail. Thus, with the prospect of a potential $1,000 PS6 in mind (which translates to approximately £750 or €900), I would like to know if you would actually cover that cost. Of course, we’re still lacking comprehensive next-gen information at this moment. Your stance might completely shift based on launch titles or hardware/software attributes. For this poll’s intention, we are considering solely the pricing aspect. Is any console deserving of that...

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Could Sony’s Bungie Build the Next Star Wars Battlefront Game?

by on October 20, 2026 0

Image: Push Square While developer Bungie refines Marathon and resurrects Destiny 2’s discarded material, it might be negotiating to undertake a fresh project. Per insider Quarterman – as disclosed by Giant Bomb’s Jeff Grubb during his Game Mess Mornings podcast – the Sony studio may be in line to carry on the Star Wars Battlefront series. This scenario leans heavily into classic rumour territory, so consider all this with considerable skepticism, but Quarterman mentions that Disney has been encouraged by the sustained popularity of Star Wars Battlefront 2, which saw an immense surge of players unexpectedly last summer. Subscribe to Push Square on YouTube172k (It even managed to lead the PS4 sales charts for several months.) “The executives at Lucasfilm have been actively deploying probe droids to find a development partner to undertake the responsibility of crafting a sequel,” Quarterman states, as interpreted by Grubb. The document continues to assert that contenders include EA...

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PSVR2 Darling Synth Riders Dances Away with a Spooky Free Song for Halloween

by on October 20, 2026 0

Can’t discover a better price than complimentary by Graham Banas 5 hours ago In what has turned into a bit of a ritual for PSVR2 rhythm favorite Synth Riders, the impending celebration of Halloween signifies that Kluge Interactive is providing the game with an update featuring a complimentary new tune. This year, the track at hand is ‘Lord & Master‘ by Apashe. A deep cinematic piece, this leans back slightly towards the original essence that Synth Riders showcased at its inception, which is a highly appreciated comeback. Although the recent series of DLC packs, such as the massive Linkin Park one, have been fantastic, they haven’t truly encapsulated that synth essence. While this Apashe track doesn’t take us completely across home plate in that regard, it still resonates in that same vibe. Plus, it’s complimentary! Who would decline free content, especially when the gameplay loop remains one of the most remarkable experiences available on...

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Review: Stupid Never Dies (PS5) -Flushing, Monster-Munching Roguelite Stands Out in a Stacked Genre

by on October 20, 2026 0

With a scribblecore style and a narrative so chaotic it’d make even Suda51 grin, Stupid Never Dies is certainly not your typical roguelite. I believe this point is crucial, as this inaugural action venture from Japanese developer GPTRACK50 is stepping into a genre that’s rapidly filling up with choices. Davy’s plunge into the depths of the earth’s infernal core doesn’t really innovate compared to its counterparts, but it offers such a peculiar mix that I feel it merits your focus. You assume the role of the previously mentioned adolescent, a pop punk genius who’s been transformed into a staggering cadaver at the world’s end. When he encounters the frozen figure of a beauty named Julia, he flushes himself down a toilet to confront a wicked deity named KOM, all driven by the desire to resurrect her. The game’s initial hours are crammed with exposition, and I believe the developers could have exercised a lighter...

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Moonlighter developer delays public playtest of next game over concerns of AI cloning

by on October 20, 2026 0

A recent surge of generative AI-driven game replication is compelling established gaming studios to modify their development approaches—and in one significant indie studio’s scenario, it entails reducing a previously-scheduled public playtest due to concerns over being outpaced by vibe-coding imitators. The indie studio in question is Digital Sun Games, widely recognized for Moonlighter and Moonlighter 2: The Endless Vault. The firm is currently developing an upcoming “Tower Defensevania” title named ReVamp and had announced earlier this month intentions to conduct a public playtest to gather player insights, collect data, and enhance the forthcoming game. However, those intentions are now on hold. In a message posted on Steam and Bluesky, the studio communicated to players that the team is “worried by recent reports of games being reverse-engineered, reproduced, and released prior to the original’s launch.” (via Kotaku.) “With the release still months away, a substantial public version of ReVamp seemed like too significant a risk,”...

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RocketWerkz’ C# framework ‘BRUTAL’ is now available to all developers

by on October 20, 2026 0

Kitten Space Agency and Icarus creator RocketWerkz alongside gaming platform provider Ahwoo—both established by seasoned DayZ creator Dean Hall—have revealed the open-source launch of the game development framework referred to as “BRUTAL,” a C#-centered framework that provides developers with an alternative to third-party gaming engines such as Unity, Unreal Engine, or even Godot. This framework integrates C# and .NET with C++ libraries and low-level graphics access, serving as a basis for developers to construct and sustain their own development resources. Such choices have gained appeal following significant issues like the Unity Runtime Fee incident and Epic Games’ declaration regarding the deprecation of Unreal’s Blueprints functionality, which have raised concerns for some developers about the reliability of their technology stacks. RocketWerkz has been actively utilizing BRUTAL in the creation of Kitten Space Agency, though developers in search of an external case study should refer to the latest update on Ludeon Studios’ Rimworld. The developer announced...

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New Croatian conference Splitscreen wants to keep “that half-holiday, half-work feeling” of Reboot Develop

by on October 20, 2026 0

A fresh occasion in Split promises a waterfront location, a global audience merging AAA and indie – and no scheduling application Image credit: Splitscreen A new Croatian development conference is striving to bridge the void left by the recently-passed and beloved Reboot Develop, which concluded this year with the organizer being issued a bankruptcy order. The “no-stress” Splitscreen, occurring in the Croatian capital from April 20–22, 2027, has been established by a fresh team, yet aims to embody the same essence that made its predecessor a favored destination for the global sector. The essential components: a global audience, an ancient town, a coastal hotel where indie developers can mingle (and enjoy cocktails) with AAA veterans – and no scheduling application. The latter was deemed the “most-desired feature” by individuals consulted during the event’s inception, according to director and co-founder Hrvoje Mitic, leading to an emphasis on social engagement rather than the widespread Meet2Match. “The...

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Activision QA United-CWA union vote to authorise strike, claims publisher has “failed to bargain in good faith over key issues”

by on October 20, 2026 0

“Our affiliates are weary of the delays and are ready to take necessary actions to achieve a just contract, equitable pay, and appropriate working conditions.” Image credit: Activision Quality Assurance United-CWA Members of the Activision Quality Assurance United-CWA (AQAU-CWA) union have cast their votes to permit a strike if needed, asserting that Activision has “failed to negotiate in good faith regarding crucial matters” in the quest for an initial contract. The AQAU-CWA’s negotiation committee commenced discussions with Activision in August 2024, following their formation in March when more than 600 QA workers united. Microsoft voluntarily acknowledged the union under its labor neutrality agreement, which it established with the CWA in 2022. The CWA now represents nearly 2,500 employees at Activision Blizzard. “For two years, Activision has postponed and hindered discussions instead of fulfilling their obligation to negotiate in good faith with the committed employees who work on highly successful titles that the gaming community...

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