Rocksteady to Sunset Suicide Squad Support in January 2025
Image courtesy of Rocksteady/WB Games/DC Comics.
Rocksteady has declared: after January 14, 2025, it will no longer support Suicide Squad: Kill the Justice League.
In its latest blog post, the company detailed the game’s fourth and final season, set to launch tomorrow, December 10. In addition to adding the DC villain Deathstroke as a playable character, the season will feature “the ultimate showdown against Brainiac.” After the conclusion of the season, the game will continue to be playable (and available for purchase) for the foreseeable future.
The commencement of season four will also introduce an offline mode to the game. Rocksteady previously confirmed that this mode was in development, which further extends the game’s lifespan. According to the studio, the offline capability will grant players access to all of Suicide Squad’s post-launch content without needing an internet connection.
The Suicide Squad’s difficult, turbulent journey
The journey has not been smooth for Rocksteady and Suicide Squad. Shortly after negative feedback regarding its gameplay during a 2023 PlayStation showcase, the game was postponed to 2024.
Not long after its release this past February, WB labeled the game a financial failure and considered it a factor contributing to a “challenging quarter.” Subsequent reports from Bloomberg elaborated on Rocksteady’s struggle to create a live-service game, a format they had never attempted before, and how the game would take shape with its powerful cast.
While the game received mixed reviews, its launch reignited interest in the earlier four single-player Batman: Arkham titles created by Rocksteady and WB Games Montreal.
This past September, Rocksteady reduced its workforce, primarily affecting its QA team. In addition to co-developing a director’s cut of Hogwarts Legacy, the developer is reportedly looking to create a new single-player game.
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Contributing Editor, GameDeveloper.com
Originally from Kansas City, MO, Justin Carter has contributed to various outlets including IGN, Polygon, and SyFy Wire. Besides Game Developer, his work can be found at io9 on Gizmodo. Don’t ask him about how much gum he’s had, as the answer may exceed what he is willing to admit.