Bloober Team, the studio at the 2d remaking horror fundamental Restful Hill 2 in like vogue, has defined why it didn’t launch with the first game in the collection.
In an interview with Rock Paper Shotgun, creative director Mateusz Lenart defined that he reckons the sequel “staunch suits our DNA better” because “it be plan more emotional, a plan more personal myth than, for example, the first game or the third game.”
In line with Lenart, Bloober Team include evidently consistently been “fans of telling personal tales about other folks’s experiences, other folks’s emotions and the plan in which they struggle thru them,” as in opposition to strictly specializing in “occultism and issues from other worlds.”
Lead producer Maciej Głomb agreed that Restful Hill 2 modified into “the single match” in retaining with the crew’s prior work on The Medium, Layers of Effort, and Blair Witch. “Even in our outdated video games, we were so impressed by Restful Hill 2 in more particular parts – in Layers Of Effort, which is an completely totally different game, however having these totally different endings, it modified into impressed by Restful Hill 2,” Głomb continues.
But Głomb modified into also delivery ample to acknowledge that “it be no longer like we were making the decision” since “the franchise is connected to Konami‘s plans.” Konami’s plans also at the 2d consist of clean video games in the collection, from Restful Hill f and Restful Hill Townfall, and presumably more upcoming horror video games.
Restful Hill 2 Remake is coming to PC and PS5 on October 8. Gamesradar’s Jasmine Gould-Wilson played the first five hours of Restful Hill 2 Remake, and modified into pleasantly, if no longer cautiously, stunned. “Or no longer it is obvious that the Restful Hill 2 Remake proudly holds tight to what the production groups identified as its core tenets,” she wrote in her preview.