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Belief: Google’s newest AI innovation offers a spoiled imaginative and prescient of recreation construction

Reimagining Game Development: Google’s Latest AI Breakthrough Redefines the Industry Landscape

By on December 7, 2024 0 19 Views

Image courtesy of Google / Deepmind

Google has introduced a large-scale foundational world model called Genie 2 that it claims is prepared for “creating an infinite array of action-controllable, playable 3D environments.”

Genie 2 is a result of the company’s AI research division, Deepmind, and is reportedly capable of constructing playable 3D worlds “from a single prompt image.”

This is promoted as a major advancement compared to Genie 1, which offered a method for generating 2D worlds, but what are we genuinely observing here?

Upon a brief inspection, it is easy to say that Google has effectively developed a model capable of transforming simple prompts into rich virtual landscapes. The company is eager to suggest just that, asserting that Genie 2 can “produce a broad array of intricate 3D worlds” with emergent features such as “object interactions, complex character animations, physics, and the capacity to model and thus forecast the behavior of other agents.”

“Below (as shown) are example videos of individuals interacting with Genie 2. For each example, the model is prompted with a single image created by Imagen 3, GDM’s cutting-edge text-to-image model,” the company states.

“This implies that anyone can describe a world they envision in text, choose their preferred representation of that concept, and then immerse themselves in and engage with that newly generated world (or have an AI agent trained or assessed within it). At every instance, a person or agent inputs a keyboard and mouse action, and Genie 2 simulates the next observation. Genie 2 can produce cohesive worlds for up to a minute, with most examples lasting between 10–20 seconds.”

Image courtesy of Google

The examples chosen by Google to highlight its new model are uniformly lacking in vibrancy. Scene elements generate flat interpretations of forests and deserts, sparsely populated with repetitive buildings and vegetation. Pyramids that bend and shift as the camera moves overhead. A grove of trees echoing endlessly in sight.

Emergent interactions take on the form of standard movements and character animations designed to mislead. The brief clips shared by Google (which presumably opted to display only the best outputs of Genie 2) feature bland replicas of vaguely familiar gaming scenarios that quickly fragment and deteriorate under any level of scrutiny.

“Genie 2 creates new plausible content spontaneously and maintains a consistent world for up to a minute,” states Google. This statement is not the enthusiastic endorsement the firm believes it to be.

Google and other AI companies misinterpret the process of creation

Game developers (and creatives from any field) do not seek to generate “plausible content.” People (and I’m referring to individuals working on your favorite games, not their corporate employers) desire to inspire, engage, and entertain.

We aim to connect with one another and explore our shared human experience. To create anything is to send pieces of oneself into the vast unknown, hoping that someone, somewhere will find significance in the intentional, unpredictable, collaborative chaos that art often becomes.

Google clearly does not comprehend how developers craft games, either. There is intentionality behind every choice, whether that involves designing an open world for pacing or mechanics—or embedding your narrative into the very essence of the environment. These are not elements that can be easily conjured into existence with a string of text or an AI-generated image.

Genie 2 is a blunt tool lacking subtlety or purpose. Google has invested time and resources developing a system that can barely reproduce the most clichéd examples of gaming content. A blurry neon city. Fantasy characters on horseback. Now, it seeks to convince us that the deteriorating remnants produced by Genie 2 are worthy of our time and attention. Let’s be clear: they are not.

At present, they are hardly even viable. Google itself has acknowledged that the model is only capable of maintaining consistent worlds for less than a minute. It is akin to observing the fading memory of a memory swirling down the cosmic drain. All there is, is degradation and disintegration—possibly at significant real-world cost (according to The Guardian).

Who is this for? Based on what Google has presented here, gamers hoping to finally manifest their own games using AI tools will soon discover that their ‘creations’ lack both style and depth. Two aspects of video games that are distinctly human.

Developers, in the meantime, have already demonstrated how existing technologies such as procedural generation can be employed to create entire galaxies. Robust asset libraries are available for quick prototyping or comprehensive production. Engines like Unity, Unreal, Godot, and GameMaker continue to cater to the needs of developers at all levels—while some may choose to build their own systems from the ground up.

If AI tools like Genie 2 are the solution, what is the ultimate goal?

In an age of layoffs, studio closures, financial instability, and massive consolidation, the greatest challenge facing developers is securing the resources needed to unleash their creativity sustainably. In an industry that is becoming increasingly risk-averse and insular at the upper tier, developers require those with the deepest pockets to start embracing new ideas instead of trying (and often failing) to replicate their competitors’ successes.

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