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‘The Number of Live Service Games Is Not Important’: PS5 Boss Gives Rare Insight into Strategy
Chief Hermen Hulst breaks his silence.
At the dawn of the current hardware cycle, Sony loudly trumpeted ambitions to ship ten live-service experiences, an effort designed to broaden its roster and cultivate steady, long-tail income.
Now a full twelve-months have passed since the space-flavoured shooter Concord arrived, stumbled, and was promptly pulled offline, leaving the company to realign its strategy behind closed doors.