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Digimon Story Time Stranger PS5 Patch Fixes a Long, Long List of Quest-Breaking Bugs

A fresh update for Digimon Story Time Stranger has been released, remedying an unexpected array of potentially game-breaking glitches.
To be honest, we were unaware that the newly launched RPG had this many problems, but at least Bandai Namco is dedicated to addressing them.
The update also encompasses a few broader enhancements. One resolves issues with objective indicators not appearing as intended in certain areas, while others rectify gameplay annoyances, such as buffs not being applied correctly.
Additionally, there is mention of “various usability enhancements and minor tweaks to backgrounds, models, and text.” Though this is somewhat ambiguous, we assume it pertains to minor visual flaws and possibly typos or formatting errors.
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Digimon Story Time Stranger Update 1.005 Patch Notes
- Resolved an issue where Objective Indicators for specific missions were not displayed correctly.
- Rectified a problem in the Main Mission “Reunions Bring Trouble” where employing Cross Arts immediately after a guest Digimon departs during the battle with Raremon could hinder game progression.
- Fixed a situation in the Main Mission “Resonating Thoughts” where, under particular circumstances, Elecmon’s movement could be obstructed, barring progression.
- Corrected an issue in the Main Mission “Gathering Storm Clouds” where, following a Game Over during the fight with Parrotmon, selecting “Retry Battle” could halt game advancement after the battle restarts.
- Resolved a problem in the Main Mission “The Titans’ Grudge” where, in certain scenarios, field interactions in the Outer Dungeon acted unexpectedly.
- Rectified a bug in the Main Mission “Where Did the Ribbon Go?” where, under specific conditions, the event scene in “Special Forces Underground Base: Gantry” would not trigger, hindering progression.
- Addressed a glitch in the Main Mission “No Cure for Stupidity” where, during standard battles, the “Escape” option could not be utilized and “Give Up” was activated instead.
- Fixed an issue in the Main Missions “No Cure for Stupidity” and “The Mad Oracle” where, upon visiting The In-Between Theater during scenario flow, enabling Mark Current Objective for a Side Mission would impede re-enabling Mark Current Objective for the Main Mission afterward.
- Corrected a fault in the Main Mission “The Final Battle over the Natural Order” where, under certain scenarios, winning the battle against Barbamon may halt game progression.
- Resolved an issue during particular phases of the final boss encounter where, even after successfully executing a Charge Break, the foe’s special skill would still activate.
- Corrected a situation where the final boss’s HP display did not align with the actual damage inflicted.
- Rectified a bug during the final boss fight where JewelBeemon was immune to specific battle interactions.
- Fixed a concern where commencing New Game Plus with save data that had reached the Main Mission “The Beginning of the End” would result in Aegiomon joining as Aegiochusmon instead.
- Addressed a glitch during New Game Plus where, in the Main Mission “The Defense of Nishi-Shinjuku,” using the battle command “Digivolution” while controlling Aegiochusmon could impede game progression.
- Rectified an issue in the side mission “From Pegasusmon to the World” where, if you owned the “Digi-Egg of Sincerity,” the option to “Hand over the Digi-Egg” would not appear when interacting with Pegasusmon, restricting progression.
- Fixed a bug in the Side Mission “From Pegasusmon to the World” where, after completing the mission, the correct event scene would occasionally fail to play.
- Resolved a problem in the Side Mission “The Worthy” where, if you saved prior to speaking to UlforceVeedramon at a specific stage and then executed “Give Up” during the battle with Neptunemon, choosing “Load” on the Game Over screen could position UlforceVeedramon in an inaccessible spot, obstructing progression.
- Fixed an issue in the side mission “The Worthy” where, at specific moments, enabling Mark Current Objective would prevent the intended conversation target, UlforceVeedramon, from appearing in the field.
• Resolved a bug in the Side Mission “Message from Beyond Time” where, if riding particular Digimon, you could not engage with “Big Drimogemon” or “Little Drimogemon” during progression. - Rectified a problem in the Side Mission “Knowing One’s Strength” where Craniamon, the intended conversation target, would not manifest in the field when “Mark Current Objective” was enabled at a particular moment.
- Fixed a concern in the Side Mission “The Easy Road Is Best” where it was possible to activate Mark Current Objective at a point when progression was not supposed to be feasible.
- Corrected an issue in the Side Mission “The Helper from Shambala” where the mission could be finalized at an unintended moment.
- Resolved a bug in the Side Mission “Olympos XII’s Test Match” where defeating enemies in a certain order would cause Jupitermon: Wrath Mode to become invulnerable.
- Fixed an issue in the Side Mission “In the Palm of an Unknown Hand,” unlocked by acquiring the DLC costume “Cyber Sleuth Set,” where a Main Mission event could unintentionally trigger, leading to an application error.
- Corrected a problem in “Abyss Depths” where engaging with enemy Digimon right after using Submarimon’s “DigiCo-Op” would block game progression.
- Addressed an issue in “Abyss Depths” and “Gear Forest: Shaded Woods” where characters could fall through the ground at specific points, causing progression to be blocked.
- Fixed a bug in the “Heat Cosmic: Yellowflame Area” where characters could traverse through field objects at certain locations and become trapped in unreachable areas, halting further progression.
- Resolved an issue in “Akashic Abyss” where employing “DigiCo-Op” under specific conditions could result in the character passing through field objects and becoming stuck in an unreachable location, obstructing further progression.
- Fixed a problem in “Akashic Oblivion” where falling from a transparent floor would not reset the character’s position to the designated spot as intended, leading to a state that blocks progression.
- Rectified a glitch in “Central Town: Downtown (Present Day)” where moving behind RustTyrannomon on the field could result in the character becoming trapped and unable to move, preventing…
- Resolved an issue in the “Special Forces Underground Base: Research Division” where entering a particular room would obstruct access to the exit door, rendering it impossible to leave and continue advancement.
- Addressed a problem where accessing the backlog and executing certain actions during a boss encounter could halt additional progress.
- Rectified a situation where employing an attack that inflicts “Crystallized” shortly followed by an “Extra Strikes” effect, which reduces the enemy Digimon’s HP to zero, would lead to a progression-stopping state.
- Corrected an issue where activating the Personality Skill “Combo Magic” while utilizing DNA Digivolution Skills could prevent game advancement.
- Fixed an error where the activation rate of the Personality Skill “Combo Magic” would inaccurately rise to 100% when a Digimon’s HP surpassed its maximum limit.
- Amended a problem where the effect values of the Personality Skills “Stout Defense,” “Stout Strength,” and “Stout Spirit” would be elevated beyond intended limits when a Digimon’s HP went over its maximum threshold.
- Resolved a conflict where the damage inflicted by special skills referencing a Digimon’s HP or SP would inappropriately adjust when HP or SP exceeded their maximum limits.
- Fixed an issue that arose during battle, where icons shown for buffs and debuffs applied at the same time to a Digimon did not accurately represent their genuine effect values.
- Corrected a situation where, following the use of a special skill that initiates a Mode Change, enabling AUTO battle could trigger a different Digimon’s special skill instead.
- Resolved an issue where, upon selecting “Return to Title” from a saved file and beginning a new game with “New Game,” Digimon stats would inadvertently increase beyond anticipated values.
- Additional enhancements and minor tweaks to backgrounds, models, and text.
We mentioned it was an extensive list! Have you encountered any of these issues in Digimon Story Time Stranger? Assemble your formidable allies in the comments section below.
[source en.bandainamcoent.eu]
