October 24, 2026

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Eight Games Are Leaving Xbox Game Pass In Late October 2026

by October 18, 2026 0

Eight games are on their way out of Xbox Game Pass in late October 2026, and the list includes a couple of genuinely popular favourites. Microsoft has confirmed the departures, and all eight are now flagged as leaving soon in the official Xbox mobile app. Leading the group is LEGO Star Wars: The Skywalker Saga, the sprawling retelling of all nine films that remains one of the most approachable Star Wars games of the past decade. It is a long game by any measure, so anyone hoping to finish it before it leaves will need to commit some serious hours this month. The other headline exit is Deep Rock Galactic, the cooperative mining shooter that built a devoted community around its four-player teams and procedurally generated caves. It is the kind of game that rewards a regular group, which makes its departure from the catalogue a particular loss for players who use Game Pass...

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Insignia Brings Back Online Multiplayer For Lots More Xbox Games, Including Burnout 3

by October 18, 2026 0

Insignia, the fan-run replacement for the original Xbox Live service, is back in the news, and for a good reason. The project has resumed expanding its list of supported games after a quiet spell, with a fresh batch of original Xbox titles now able to go online again. Among the additions is Burnout 3: Takedown, one of the most fondly remembered arcade racers of its generation. Its online mode was a big part of why the game built such a following, and it has been inaccessible through official channels for well over a decade. For anyone unfamiliar with the project, a short history helps. The original Xbox Live service, sometimes called Live 1.0, was switched off in 2010, taking online modes for hundreds of games with it. Insignia exists to bring those servers back, allowing original hardware and some emulation setups to connect to them again. Progress has always been uneven. Some supported games...

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Talking Point: What Are You Playing This Weekend? (17th October)

by October 18, 2026 0

We have made it to the weekend, and after a comparatively quiet few days, Nintendo news picked up pace again. The biggest talking point was the arrival of previews for Ocarina of Time on Switch 2, which early impressions have described in glowing terms. It is an unusual position for a game that first released in 1998 to be in. Rather than a simple re-release, the Switch 2 version has been positioned as a proper showcase, and the early coverage suggests the work that has gone into it is substantial. For a generation of players who never owned an N64, it may end up being the definitive way to experience one of the most influential games ever made. The wider week had its own smaller stories, as it always does, but Zelda clearly dominated the conversation. That is hardly surprising given how much affection there is for the game, and how long fans have...

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Call Of Duty On Switch 2 Has Two Different Upscaling Options

by October 18, 2026 0

Call of Duty: Modern Warfare 4 is already in the hands of anyone who pre-purchased it, and the Switch 2 version has thrown up an interesting technical question. The game offers two different upscaling options, and choosing between them is not quite as straightforward as it first sounds. Upscaling is the technology that lets a game render at a lower internal resolution and then reconstruct a sharper image before it reaches your screen. On Switch 2 it matters more than on most platforms, because the console has to balance image quality against a power budget, especially in handheld mode. Getting that balance right is often the difference between a game that feels responsive and one that looks clean but sluggish. The two options in Modern Warfare 4 represent the classic trade-off. One setting will favour a crisper, more detailed picture at the cost of some responsiveness. The other will prioritise frame rate and input...

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Countdown: Zelda: Ocarina Of Time Dungeon Crawl #5

by October 18, 2026 0

We are past the halfway point now. As the Switch 2 launch of Ocarina of Time creeps closer, this weekly crawl through the N64 classic has reached its fifth instalment, and there is no turning back. If you missed the earlier entries, the premise is simple: one dungeon per week, in order, revisiting a game many of us have not properly played in years. This week took us into the Fire Temple, which means the Megaton Hammer finally entered the picture. It is one of the most satisfying items in the game, and it arrives at the point where the difficulty curve begins to firm up rather than flatten out. What stands out on a replay is how confident the design is. The Fire Temple does not simply repeat the pattern of earlier dungeons. It layers vertical navigation, timed elements and a genuinely earned sense of scale on top of what you have already...

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Guide: Pokémon Pokopia Pumpkaboo’s Sweet Surprises Halloween Event Guide, From Pumpkin Candy To Gourgeist

by October 18, 2026 0

The Pumpkaboo’s Sweet Surprises event has arrived in Pokemon Pokopia, and it runs from October 17 until November 1, giving players roughly two weeks to work through everything it offers. The headline attractions are two Generation 6 Ghost-types, making this a worthwhile window for anyone still filling out their collection. If you have taken part in previous Pokopia limited-time events, the structure will feel familiar. Pumpkaboo shows up at a Pokemon Center and asks for a dedicated currency, in this case Pumpkin Candy, in exchange for items that help you build a couple of new habitats. That means the event is as much about decorating as it is about catching, and the rewards are aimed at players who enjoy customising their space as well as battling. The obvious question is how to earn Pumpkin Candy efficiently. Event currencies are almost always tied to ordinary play rather than one-off tasks, so the reliable approach is...

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