Why Rockstar Canceled Its PlayStation-Exclusive Follow-Up To GTA 4
Some games are remembered for what they were. Others are remembered for what they might have been, and Agent belongs firmly in the second category. Sony announced it at E3 2009 as a PlayStation-exclusive espionage title built in collaboration with Rockstar, with Sam and Dan Houser overseeing production. It never released. The project quietly stopped being discussed, and for years the only information available was the announcement itself and the occasional rumour. Now Dan Houser has offered more detail about why the game fell apart, in conversation with IGN. The context of that announcement matters. Platform exclusivity deals were common in that era, and a partnership with a studio of Rockstar’s stature was a genuine coup. It signalled that Sony was willing to fund original work rather than simply secure timed access to multiplatform releases. Cancellations are rarely the result of a single failure. Projects of that scale involve technology that has to be...
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