October 27, 2026
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October 17, 2026

Talking Point: What Are You Playing This Weekend? (October 17-18)

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Another week is behind us, and this one has felt longer than most. It has seemed like one of the most prolonged periods in recent months, which makes the arrival of the weekend all the more welcome. Whatever the last few days threw at you, the next two are yours to spend however you like. As always, this is the spot to share those plans with the rest of the Pure Xbox community. The idea is simple: tell everyone what you are playing, why you have chosen it, and whether it is living up to expectations. The thread is less about recommendations and more about the shared ritual of comparing notes with people who care about the same hobby. There is plenty to occupy a weekend at the moment. If you pre-ordered Call of Duty: Modern Warfare 4 digitally, you may already be preparing early for the campaign, which is available ahead of the... Read More
October 17, 2026

‘Peak’, The Beloved Indie Climber, Scales October’s Stacked Switch 2 Release Schedule

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October on Switch 2 was already looking crowded, and it has just become a little busier. Peak, the indie climbing game from Aggro Crab and Landfall Games, arrives on the console on 22 October, turning months of speculation into something concrete. The hints had been building for a while. Both studios had suggested that something was in the works without ever spelling out what it was. For anyone who has been hoping for a console version since the game reached PC last year, the confirmation is welcome news. Climbing games occupy a curious space. They take an activity that is slow and deliberate in real life and turn it into a test of planning, timing and nerve. The best examples make a route feel like a conversation: you read the wall, commit to a line, and then live with the consequences when the next hold is further away than it looked. That structure suits... Read More
October 17, 2026

Review: The Witch’s Bakery (Switch 2) – A Cosy Narrative Sim That Rises To The Occasion

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Some games sell themselves on tension, others on comfort. The Witch’s Bakery belongs firmly in the second camp, and it makes no apology for that. This is a story-driven adventure simulation from French studio Sunny Lab, published by Silver Lining Interactive, and it has arrived on Switch 2 with a warm, gently pitched premise. The aroma of freshly baked bread is the image the game leads with, and it is a smart choice. Food is one of the quickest ways to make a fictional world feel inhabited. It implies routine, care and time, the sort of details that turn a setting into a place you might want to spend an evening in. Cosy games have grown into a genre of their own, and the label covers a wide range. Some are essentially management games with soft edges, while others are closer to visual novels with a few systems attached. The most successful examples tend... Read More
October 17, 2026

Zero Parades, The Successor To Disco Elysium, Has Been Confirmed For Switch 2

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ZA/UM has confirmed that Zero Parades: Director’s Cut will come to Switch 2 on 3 November 2026. The announcement gives the console one of its more distinctive role-playing games of the year, and it brings a studio with a complicated reputation back into the conversation. ZA/UM is best known for Disco Elysium: The Final Cut, a game that built its following on dense, literary writing and a willingness to let conversation do the work usually handed to combat. Whatever one makes of the studio, that reputation follows its next project. Expectations are high, and they are not simple ones to manage. Zero Parades is a CRPG, a genre with a devoted audience and a steep learning curve. These games tend to favour character builds, dialogue trees and choices that resolve hours later. They ask for patience, but they reward it with a sense of authorship that few other genres can match. The Director’s Cut... Read More
October 17, 2026

Impressions: Call Of Duty: Modern Warfare 4 Campaign

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It has been almost thirteen years since Call of Duty last appeared on a Nintendo console. The game was Ghosts, it arrived on Wii U in 2013, and since then Nintendo players have watched every new entry pass them by. Modern Warfare 4 ends that wait, and the campaign is the first part of it worth examining. Bringing a series like this to Switch 2 is not a straightforward technical exercise. Call of Duty is built around spectacle: large environments, scripted set pieces and a level of visual detail that assumes a certain amount of headroom. The Switch 2 has less of that headroom than a gaming PC or the current rival consoles, and something has to give. That trade-off is where impressions become interesting. Resolution, frame rate, texture quality and loading times are the usual currency, and how a developer spends them reveals a set of priorities. A steadier frame rate can matter... Read More
October 17, 2026

The Wolf Among Us Remastered Has Been Delayed For Switch

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Telltale Games has confirmed that The Wolf Among Us Remastered will not arrive on Switch as planned. In a statement shared on social media, the studio said the Switch version requires a little extra time and will now launch on a subsequent date. The PlayStation release, by contrast, is still set to debut on 29 October as scheduled. That split is the frustrating part for Nintendo players: the game is ready elsewhere, but the version they are waiting for has no new date attached to it yet. Delays of this kind are common, and a short one is rarely a cause for alarm. A little extra time could mean almost anything: final certification, performance tuning, bug fixing or simply a schedule that turned out to be tighter than expected. Telltale has not elaborated, and it is worth resisting the urge to fill the gap with guesses. The Wolf Among Us remains one of the... Read More
October 17, 2026

Arc Raiders TV and movie adaptations can do what the game doesn’t: “All kinds of different stories”

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Talk of adapting Arc Raiders for television and film has turned to a familiar question: what can a screen version do that a game cannot? The answer being floated is all kinds of different stories, a phrase that says as much about the limits of the source material as it does about ambition. Games are built on systems. A good one generates moments that feel personal because they emerge from player decisions, physics and chance. That is also why they are hard to adapt. A system does not hand a writer a beginning, a middle and an end; it hands them a toolbox and a world. Extraction shooters make the problem especially clear. The genre is organised around risk, preparation and the possibility of losing everything on the way out. Those stakes are powerful when you are the one holding the controller. They are much harder to reproduce when the audience is watching someone... Read More
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