We have made it to the weekend, and after a comparatively quiet few days, Nintendo news picked up pace again. The biggest talking point was the arrival of previews for Ocarina of Time on Switch 2, which early impressions have described in glowing terms. It is an unusual position for a game that first released in 1998 to be in. Rather than a simple re-release, the Switch 2 version has been positioned as a proper showcase, and the early coverage suggests the work that has gone into it is substantial. For a generation of players who never owned an N64, it may end up being the definitive way to experience one of the most influential games ever made. The wider week had its own smaller stories, as it always does, but Zelda clearly dominated the conversation. That is hardly surprising given how much affection there is for the game, and how long fans have... Read More
Call of Duty: Modern Warfare 4 is already in the hands of anyone who pre-purchased it, and the Switch 2 version has thrown up an interesting technical question. The game offers two different upscaling options, and choosing between them is not quite as straightforward as it first sounds. Upscaling is the technology that lets a game render at a lower internal resolution and then reconstruct a sharper image before it reaches your screen. On Switch 2 it matters more than on most platforms, because the console has to balance image quality against a power budget, especially in handheld mode. Getting that balance right is often the difference between a game that feels responsive and one that looks clean but sluggish. The two options in Modern Warfare 4 represent the classic trade-off. One setting will favour a crisper, more detailed picture at the cost of some responsiveness. The other will prioritise frame rate and input... Read More
We are past the halfway point now. As the Switch 2 launch of Ocarina of Time creeps closer, this weekly crawl through the N64 classic has reached its fifth instalment, and there is no turning back. If you missed the earlier entries, the premise is simple: one dungeon per week, in order, revisiting a game many of us have not properly played in years. This week took us into the Fire Temple, which means the Megaton Hammer finally entered the picture. It is one of the most satisfying items in the game, and it arrives at the point where the difficulty curve begins to firm up rather than flatten out. What stands out on a replay is how confident the design is. The Fire Temple does not simply repeat the pattern of earlier dungeons. It layers vertical navigation, timed elements and a genuinely earned sense of scale on top of what you have already... Read More
The Pumpkaboo’s Sweet Surprises event has arrived in Pokemon Pokopia, and it runs from October 17 until November 1, giving players roughly two weeks to work through everything it offers. The headline attractions are two Generation 6 Ghost-types, making this a worthwhile window for anyone still filling out their collection. If you have taken part in previous Pokopia limited-time events, the structure will feel familiar. Pumpkaboo shows up at a Pokemon Center and asks for a dedicated currency, in this case Pumpkin Candy, in exchange for items that help you build a couple of new habitats. That means the event is as much about decorating as it is about catching, and the rewards are aimed at players who enjoy customising their space as well as battling. The obvious question is how to earn Pumpkin Candy efficiently. Event currencies are almost always tied to ordinary play rather than one-off tasks, so the reliable approach is... Read More
Capcom has confirmed that a Switch 2 update for Dragon’s Dogma 2: Dark Arisen is in the works, though it has not committed to a date. The news follows the game’s launch earlier this month and a title update that has already rolled out on other platforms. For anyone new to the naming, Dark Arisen is the expanded version of Dragon’s Dogma 2, bundling the base game with additional content and the changes that came with it. That makes the Switch 2 release the most complete way to play, at least on paper, which is why the state of its post-launch support matters more than usual. The situation is straightforward but not ideal. Capcom has said an update for the Switch 2 version is presently in progress and will arrive at a future date, which is a deliberately vague commitment. In practice that means Switch 2 owners are waiting while players on other platforms... Read More