A recent hands-on demo of Final Fantasy 7 Revelation has left us with more questions than answers, which is an unusual place for a preview to end up. The third chapter of the remake trilogy is being positioned as a conclusion, and conclusions carry a different kind of pressure from middle chapters. Part of that pressure is structural. The trilogy has spent two games establishing a version of a familiar story that deliberately deviates from the original, and the final entry has to resolve threads it created while also landing the moments people have been waiting years to see. A demo can show tone, pacing and combat, but it cannot show whether those two obligations fit together. Openings are revealing in their own way. The first hour of a game sets the rules: how quickly it hands you control, how much it explains, whether it trusts you to remember what came before, and how...
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