The Xbox Series S has always been the odd one out in this console generation. A smaller, cheaper, all-digital machine, it occupies a position the industry had not really tested at this scale before, and it has been argued about since the day it was revealed. Ever since the Xbox Series S made its debut nearly six years prior, individuals have been theorising that it could impede the sector and eventually become overly challenging to develop for in the later phases of the console lifecycle. The concern was never really about the console itself. It was about the idea of a fixed lower specification that every game must also run on, and what that might mean for ambition elsewhere. Now that the generation is drawing toward its later stages, that argument can finally be judged against reality rather than prediction. The picture is more complicated than either side expected. Some games have clearly been...
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