Richard Gray, the level designer known across the industry as Levelord, has died at the age of 68. He is best remembered for his work on Duke Nukem 3D, a game whose maps helped define what a first-person shooter could be in the mid-1990s. Level design is one of the least visible crafts in games and one of the most consequential. Players rarely notice a good layout; they simply find themselves moving through a space without friction, always aware of where to go next and rarely sure what is around the corner. Duke Nukem 3D is a useful example of why that matters. Its levels were dense and interactive, packed with details that rewarded curiosity, and they gave the game a sense of place that held up long after its jokes dated. A weaker set of maps would have left nothing but the one-liners. The nickname itself says something about how the role was...
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