
Nvidia confirms Nintendo Switch 2 will support ray tracing
The company has developed a tailored processor for the gaming console.
Nvidia has confirmed that the Nintendo Switch 2 will improve ray tracing capabilities, as the company is creating a bespoke processor for the console.
In a blog entry, Nvidia shared several key details regarding the Switch 2’s hardware, including new RT Cores to enhance ray tracing and Tensor Cores for improved Deep Learning Super Sampling (DLSS) to elevate resolution.
According to Nvidia, the Switch 2 boasts “ten times the graphical performance of the Nintendo Switch,” featuring “optimized game engines, superior physics, and enhanced APIs for quicker, more effective game development.”
Nvidia’s G-Sync feature, which provides a variable refresh rate to eliminate screen tearing, will also be accessible in handheld mode.
So far, Nintendo has confirmed that the Switch 2 will support up to 1080p resolution and 120 frames per second in handheld mode, utilizing a 7.9-inch LCD display. When docked, the console can achieve up to 4K resolution with a new integrated cooling fan to support performance.
The Switch 2 is set to launch on June 5, 2025, with pre-orders beginning on April 8 in the UK and Europe, followed by the US and Canada on April 9.
Nintendo has established pre-order restrictions for purchases made on My Nintendo.