March 14, 2025
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Mountaintop Studios shutting down after debut shooter Spectre Divide falls immediate

Mountaintop Studios Closes Doors Following Lackluster Launch of Spectre Divide

By on March 13, 2025 0 3 Views

Image credited to Mountaintop Studios

Mountaintop Studios is closing its doors just six months after releasing its first game Spectre Divide.

The studio indicated that the free-to-play tactical shooter has not achieved the success necessary for it to be viable. As a result, the game will be discontinued and Mountaintop will cease operations.

Mountaintop CEO Nate Mitchell shared in a blog post that interest in Spectre Divide has diminished following a Season 1 launch that drew 400,000 players and a peak concurrent player count of 10,000 across all platforms.

“As time has progressed, we haven’t seen enough active players or incoming revenue to cover the daily costs of Spectre and the studio,” he explained.

“Since the PC launch, we have stretched our remaining funds as far as possible, but at this point, we are out of resources to support the game. This means Mountaintop will be closing at the end of this week.

“We plan to take Spectre offline within the next 30 days, and we will focus on disabling current purchases and refunding money spent since the Season 1 launch via the platforms. We’ll provide more details on this soon.”

Mitchell mentioned that Mountaintop considered several options to keep operations running—including finding a publisher, securing additional funding, or being acquired—but ultimately could not find a viable path forward.

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Previously, Mountaintop successfully raised over $35 million across two funding rounds to develop Spectre Divide.

It is unclear how many employees the studio currently has—having laid off 13 staff in September 2024. At that time, the studio stated that these cuts would ensure they could continue supporting Spectre and its player base for the long term.

Mitchell claimed his team ultimately “went down fighting” after rallying to implement significant post-launch strategies.

“Game development is filled with twists, turns, and surprises, and the industry has transformed significantly since we initiated the project in 2020,” he added. “Although we missed the mark this time, we wouldn’t change the journey for anything.”

About the Author

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist with over a decade of experience in the gaming industry. His byline has appeared in prominent print and digital publications including Edge, Stuff, Wireframe, Global Business Times, and PocketGamer.biz. Throughout his career, Chris has covered significant industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Build Brighton. He has served on the judging panel at The Build Star Awards multiple times and has appeared on BBC Radio 5 Live to discuss breaking news.

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