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  • Mini Evaluate: Rendering Ranger: R2 [Rewind] (Switch)
Mini Evaluate: Rendering Ranger: R2 [Rewind] (Switch)

Mini Evaluate: Rendering Ranger: R2 [Rewind] (Switch)

By on March 29, 2025 0 3 Views

Rendering Ranger R2‘s typical origin is a multi-layered narrative filled with mystery and fascination. Crafted by Manfred Trenz, known for the Turrican series, it was only ever released in Japan after its North American and European versions, Targa, were shelved. With merely 10,000 units created, it stands as one of the rarest titles for the Super Famicom and undoubtedly one of the most sought-after.

A unique combination of a run-and-gun/shoot-’em-up, its visuals were modified in beta from traditional sprite graphics to a pre-rendered style in an effort to leverage the success of Donkey Kong Country. The platforming segments resemble Contra, trading Turrican’s expansive design for more straightforward gameplay, while its shoot-’em-up parts are reminiscent of Thunder Force. Packed with action, there are numerous weapons to alternate between, and you can also enhance your shot types through various levels. If you happen to take too much damage, your weapon power will decrease as a consequence. You have access to three bombs that function differently based on the weapon you’re using, and intriguingly, they operate on a cooling system, allowing you to use them quite freely.

In platform mode, the ‘L’ and ‘R’ buttons assist in firing diagonally upward or downward from a fixed position, and you are gifted with a gravity-defying jump. Visually, it’s impressive, showcasing grand Mode 7 sprite movements and swirling spaceship launches. One might ponder how the original sprite designs might have looked, although glimpses can be seen in stage six’s somewhat vibrant mothership attack and various backgrounds.

The game frequently transitions between platform action and shoot-’em-up shooting, with weapon swapping and power-ups functioning smoothly in both formats. The shoot-’em-up segments are lively and well-crafted, although they can occasionally be visually overwhelming.

The core issue with Rendering Ranger R2 is that it suffers from a touch of that classic Amiga annoyance. Hitboxes and movements feel slightly unrefined, knockbacks and recovery times can be rather disconcerting, and certain enemy placements lend to the confusion.

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