Marvel’s Rival Devs Tackle Duelist Dominance: Balance Changes for Cap and Venom in Season 1
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“As Season 0 concludes, our ongoing analysis, along with player input, has illustrated a vibrant array of team formations in standard matches, revealing captivating diversity,” says lead combat style designer Zhiyong in the latest
Marvel Rivals: Season 1 Commences | Developer Insight Vol. 03 – YouTube
As explained by Zhiyong, the developers will “subtly reduce the abilities of strong, ranged Duelists like Hela and Hawkeye, ensuring that all ranged heroes have the opportunity to shine. We’re also improving the mobile-type Vanguards like Captain America and Venom, enabling them to charge into combat and safeguard their teammates with renewed energy.”
While we won’t receive the complete details on nerfs and buffs until closer to the start of Season 1, there’s more to disclose. “We’re enhancing the strengths of heroes that excel in specific compositions, such as Wolverine and Storm, to ensure they serve as the foundation for unique strategies,” Zhiyong continues. “For Cloak & Dagger, we’re amplifying their capabilities, making them more potent in various team setups. Furthermore, the detection range for Jeff the Land Shark’s ultimate ability will also be fine-tuned to align better with early warning signals.”
This latter adjustment seems like a slight nerf for
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Dustin Bailey became part of the GamesRadar team as a Staff Writer in May 2022 and is currently based in Missouri. He has been covering games (with occasional ventures into the realms of anime and professional wrestling) since 2015, initially as a freelancer, and then as a news writer at PCGamesN for nearly five years. His passion for games was ignited somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you’ll often find him enjoying retro gaming, the latest blockbuster action-adventure title, or a long session in American Truck Simulator.
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